The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -17,13 +17,12 @@ public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfa
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/// When the next FTL state change happens.
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/// </summary>
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public readonly TimeSpan FTLTime;
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public readonly ShuttleMode Mode;
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public List<(EntityUid Entity, string Destination, bool Enabled)> Destinations;
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public ShuttleConsoleBoundInterfaceState(
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FTLState ftlState,
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TimeSpan ftlTime,
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ShuttleMode mode,
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List<(EntityUid Entity, string Destination, bool Enabled)> destinations,
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float maxRange,
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EntityCoordinates? coordinates,
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@@ -33,6 +32,5 @@ public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfa
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FTLState = ftlState;
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FTLTime = ftlTime;
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Destinations = destinations;
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Mode = mode;
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}
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}
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