The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -17,13 +17,12 @@ public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfa
/// When the next FTL state change happens.
/// </summary>
public readonly TimeSpan FTLTime;
public readonly ShuttleMode Mode;
public List<(EntityUid Entity, string Destination, bool Enabled)> Destinations;
public ShuttleConsoleBoundInterfaceState(
FTLState ftlState,
TimeSpan ftlTime,
ShuttleMode mode,
List<(EntityUid Entity, string Destination, bool Enabled)> destinations,
float maxRange,
EntityCoordinates? coordinates,
@@ -33,6 +32,5 @@ public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfa
FTLState = ftlState;
FTLTime = ftlTime;
Destinations = destinations;
Mode = mode;
}
}