The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
This commit is contained in:
59
Content.Shared/Movement/Components/MobMoverComponent.cs
Normal file
59
Content.Shared/Movement/Components/MobMoverComponent.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Movement.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Has additional movement data such as footsteps and weightless grab range for an entity.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class MobMoverComponent : Component
|
||||
{
|
||||
private float _stepSoundDistance;
|
||||
[DataField("grabRange")] public float GrabRange = 1.0f;
|
||||
|
||||
[DataField("pushStrength")] public float PushStrength = 600f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityCoordinates LastPosition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to keep track of how far we have moved before playing a step sound
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float StepSoundDistance
|
||||
{
|
||||
get => _stepSoundDistance;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseToPercent(_stepSoundDistance, value)) return;
|
||||
_stepSoundDistance = value;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float GrabRangeVV
|
||||
{
|
||||
get => GrabRange;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseToPercent(GrabRange, value)) return;
|
||||
GrabRange = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float PushStrengthVV
|
||||
{
|
||||
get => PushStrength;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseToPercent(PushStrength, value)) return;
|
||||
PushStrength = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user