The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -14,7 +14,7 @@ public sealed class FollowerSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerbs);
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SubscribeLocalEvent<FollowerComponent, RelayMoveInputEvent>(OnFollowerMove);
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SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove);
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SubscribeLocalEvent<FollowedComponent, EntityTerminatingEvent>(OnFollowedTerminating);
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}
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@@ -41,7 +41,7 @@ public sealed class FollowerSystem : EntitySystem
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ev.Verbs.Add(verb);
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}
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private void OnFollowerMove(EntityUid uid, FollowerComponent component, RelayMoveInputEvent args)
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private void OnFollowerMove(EntityUid uid, FollowerComponent component, ref MoveInputEvent args)
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{
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StopFollowingEntity(uid, component.Following);
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}
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