The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -14,7 +14,7 @@ public sealed class FollowerSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerbs);
SubscribeLocalEvent<FollowerComponent, RelayMoveInputEvent>(OnFollowerMove);
SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove);
SubscribeLocalEvent<FollowedComponent, EntityTerminatingEvent>(OnFollowedTerminating);
}
@@ -41,7 +41,7 @@ public sealed class FollowerSystem : EntitySystem
ev.Verbs.Add(verb);
}
private void OnFollowerMove(EntityUid uid, FollowerComponent component, RelayMoveInputEvent args)
private void OnFollowerMove(EntityUid uid, FollowerComponent component, ref MoveInputEvent args)
{
StopFollowingEntity(uid, component.Following);
}