The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -22,20 +22,20 @@ namespace Content.Shared.ActionBlocker
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IMoverComponent, ComponentStartup>(OnMoverStartup);
SubscribeLocalEvent<InputMoverComponent, ComponentStartup>(OnMoverStartup);
}
private void OnMoverStartup(EntityUid uid, IMoverComponent component, ComponentStartup args)
private void OnMoverStartup(EntityUid uid, InputMoverComponent component, ComponentStartup args)
{
UpdateCanMove(uid, component);
}
public bool CanMove(EntityUid uid, IMoverComponent? component = null)
public bool CanMove(EntityUid uid, InputMoverComponent? component = null)
{
return Resolve(uid, ref component, false) && component.CanMove;
}
public bool UpdateCanMove(EntityUid uid, IMoverComponent? component = null)
public bool UpdateCanMove(EntityUid uid, InputMoverComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return false;