The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -44,13 +44,12 @@ namespace Content.Server.Mind.Commands
public static void MakeSentient(EntityUid uid, IEntityManager entityManager)
{
if(entityManager.HasComponent<AiControllerComponent>(uid))
entityManager.RemoveComponent<AiControllerComponent>(uid);
entityManager.RemoveComponent<AiControllerComponent>(uid);
entityManager.EnsureComponent<MindComponent>(uid);
entityManager.EnsureComponent<SharedPlayerInputMoverComponent>(uid);
entityManager.EnsureComponent<SharedPlayerMobMoverComponent>(uid);
entityManager.EnsureComponent<InputMoverComponent>(uid);
entityManager.EnsureComponent<MobMoverComponent>(uid);
entityManager.EnsureComponent<MovementSpeedModifierComponent>(uid);
entityManager.EnsureComponent<SharedSpeechComponent>(uid);
entityManager.EnsureComponent<SharedEmotingComponent>(uid);
entityManager.EnsureComponent<ExaminerComponent>(uid);