The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -41,12 +41,6 @@ namespace Content.Server.AI.Commands
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return;
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}
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// TODO: IMover refffaaccctttooorrr
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if (_entities.HasComponent<IMoverComponent>(entId))
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{
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_entities.RemoveComponent<IMoverComponent>(entId);
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}
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var comp = _entities.AddComponent<UtilityAi>(entId);
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var behaviorManager = IoCManager.Resolve<INpcBehaviorManager>();
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