The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -18,7 +18,6 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_window = new ShuttleConsoleWindow();
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_window.ShuttleModePressed += OnShuttleModePressed;
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_window.UndockPressed += OnUndockPressed;
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_window.StartAutodockPressed += OnAutodockPressed;
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_window.StopAutodockPressed += OnStopAutodockPressed;
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@@ -65,11 +64,6 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
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SendMessage(new UndockRequestMessage() {DockEntity = obj});
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}
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private void OnShuttleModePressed(ShuttleMode obj)
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{
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SendMessage(new ShuttleModeRequestMessage() {Mode = obj});
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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