The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -18,7 +18,6 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new ShuttleConsoleWindow();
_window.ShuttleModePressed += OnShuttleModePressed;
_window.UndockPressed += OnUndockPressed;
_window.StartAutodockPressed += OnAutodockPressed;
_window.StopAutodockPressed += OnStopAutodockPressed;
@@ -65,11 +64,6 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
SendMessage(new UndockRequestMessage() {DockEntity = obj});
}
private void OnShuttleModePressed(ShuttleMode obj)
{
SendMessage(new ShuttleModeRequestMessage() {Mode = obj});
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);