Adds cursed lockers that teleport anything inside them to other lockers (#1493)
This commit is contained in:
committed by
GitHub
parent
804f287ee3
commit
b9e1f9283d
@@ -1,6 +1,7 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Server.Interfaces.Player;
|
using Robust.Server.Interfaces.Player;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.AI.Utility;
|
using Content.Server.AI.Utility;
|
||||||
using Content.Server.AI.WorldState.States.Inventory;
|
using Content.Server.AI.WorldState.States.Inventory;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
using Content.Server.Utility;
|
using Content.Server.Utility;
|
||||||
using Content.Shared.Interfaces.GameObjects.Components;
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.AI.Utility;
|
using Content.Server.AI.Utility;
|
||||||
using Content.Server.AI.WorldState.States.Inventory;
|
using Content.Server.AI.WorldState.States.Inventory;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
using Content.Server.Utility;
|
using Content.Server.Utility;
|
||||||
using Content.Shared.Interfaces.GameObjects.Components;
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.AI.WorldState;
|
using Content.Server.AI.WorldState;
|
||||||
using Content.Server.AI.WorldState.States;
|
using Content.Server.AI.WorldState.States;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
using Content.Server.GameObjects.Components.Movement;
|
using Content.Server.GameObjects.Components.Movement;
|
||||||
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
|
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
|
||||||
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
|
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using System.Collections.Generic;
|
|||||||
using Content.Server.AI.Utils;
|
using Content.Server.AI.Utils;
|
||||||
using Content.Server.GameObjects;
|
using Content.Server.GameObjects;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
using Content.Server.GameObjects.Components.Movement;
|
using Content.Server.GameObjects.Components.Movement;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameObjects.Components.Weapon;
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
|
using Content.Server.GameObjects.Components.Weapon;
|
||||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||||
using Robust.Server.GameObjects.EntitySystems;
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
|||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||||
|
using Content.Shared.Audio;
|
||||||
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
|
using Microsoft.EntityFrameworkCore.Internal;
|
||||||
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.Random;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Log;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.Components.Items.Storage
|
||||||
|
{
|
||||||
|
[ComponentReference(typeof(EntityStorageComponent))]
|
||||||
|
[ComponentReference(typeof(IActivate))]
|
||||||
|
[ComponentReference(typeof(IStorageComponent))]
|
||||||
|
[RegisterComponent]
|
||||||
|
public class CursedEntityStorageComponent : EntityStorageComponent
|
||||||
|
{
|
||||||
|
[Dependency] private IEntityManager _entityManager = default!;
|
||||||
|
[Dependency] private IRobustRandom _robustRandom = default!;
|
||||||
|
|
||||||
|
public override string Name => "CursedEntityStorage";
|
||||||
|
|
||||||
|
public override void CloseStorage()
|
||||||
|
{
|
||||||
|
base.CloseStorage();
|
||||||
|
|
||||||
|
// No contents, we do nothing
|
||||||
|
if (Contents.ContainedEntities.Count == 0) return;
|
||||||
|
|
||||||
|
var lockers = _entityManager.GetEntities(new TypeEntityQuery(typeof(EntityStorageComponent))).ToList();
|
||||||
|
|
||||||
|
if (lockers.Contains(Owner))
|
||||||
|
lockers.Remove(Owner);
|
||||||
|
|
||||||
|
var lockerEnt = _robustRandom.Pick(lockers);
|
||||||
|
|
||||||
|
if (lockerEnt == null) return; // No valid lockers anywhere.
|
||||||
|
|
||||||
|
var locker = lockerEnt.GetComponent<EntityStorageComponent>();
|
||||||
|
|
||||||
|
if(locker.Open)
|
||||||
|
locker.CloseStorage();
|
||||||
|
|
||||||
|
foreach (var entity in Contents.ContainedEntities.ToArray())
|
||||||
|
{
|
||||||
|
Contents.ForceRemove(entity);
|
||||||
|
locker.Insert(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/teleport_departure.ogg", Owner, AudioHelpers.WithVariation(0.125f));
|
||||||
|
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/teleport_arrival.ogg", lockerEnt, AudioHelpers.WithVariation(0.125f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.GameObjects.Components.GUI;
|
using Content.Server.GameObjects.Components.GUI;
|
||||||
using Content.Server.GameObjects.Components.Interactable;
|
using Content.Server.GameObjects.Components.Interactable;
|
||||||
using Content.Server.GameObjects.Components.Items.Storage;
|
|
||||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||||
using Content.Shared.GameObjects;
|
using Content.Shared.GameObjects;
|
||||||
using Content.Shared.GameObjects.Components.Interactable;
|
using Content.Shared.GameObjects.Components.Interactable;
|
||||||
@@ -26,7 +25,7 @@ using Robust.Shared.Maths;
|
|||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components
|
namespace Content.Server.GameObjects.Components.Items.Storage
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
[ComponentReference(typeof(IActivate))]
|
[ComponentReference(typeof(IActivate))]
|
||||||
@@ -45,8 +44,6 @@ namespace Content.Server.GameObjects.Components
|
|||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private bool _isCollidableWhenOpen;
|
private bool _isCollidableWhenOpen;
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private Container _contents;
|
|
||||||
[ViewVariables]
|
|
||||||
private IEntityQuery _entityQuery;
|
private IEntityQuery _entityQuery;
|
||||||
private bool _showContents;
|
private bool _showContents;
|
||||||
private bool _occludesLight;
|
private bool _occludesLight;
|
||||||
@@ -55,6 +52,9 @@ namespace Content.Server.GameObjects.Components
|
|||||||
private int _collisionMaskStorage;
|
private int _collisionMaskStorage;
|
||||||
private int _collisionLayerStorage;
|
private int _collisionLayerStorage;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
protected Container Contents;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Determines if the container contents should be drawn when the container is closed.
|
/// Determines if the container contents should be drawn when the container is closed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
_showContents = value;
|
_showContents = value;
|
||||||
_contents.ShowContents = _showContents;
|
Contents.ShowContents = _showContents;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
_occludesLight = value;
|
_occludesLight = value;
|
||||||
_contents.OccludesLight = _occludesLight;
|
Contents.OccludesLight = _occludesLight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -109,11 +109,11 @@ namespace Content.Server.GameObjects.Components
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
_contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
|
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
|
||||||
_entityQuery = new IntersectingEntityQuery(Owner);
|
_entityQuery = new IntersectingEntityQuery(Owner);
|
||||||
|
|
||||||
_contents.ShowContents = _showContents;
|
Contents.ShowContents = _showContents;
|
||||||
_contents.OccludesLight = _occludesLight;
|
Contents.OccludesLight = _occludesLight;
|
||||||
|
|
||||||
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
|
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
|
||||||
{
|
{
|
||||||
@@ -140,7 +140,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
ToggleOpen(eventArgs.User);
|
ToggleOpen(eventArgs.User);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void ToggleOpen(IEntity user)
|
private void ToggleOpen(IEntity user)
|
||||||
{
|
{
|
||||||
if (IsWeldedShut)
|
if (IsWeldedShut)
|
||||||
{
|
{
|
||||||
@@ -158,7 +158,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CloseStorage()
|
public virtual void CloseStorage()
|
||||||
{
|
{
|
||||||
Open = false;
|
Open = false;
|
||||||
var entities = Owner.EntityManager.GetEntities(_entityQuery);
|
var entities = Owner.EntityManager.GetEntities(_entityQuery);
|
||||||
@@ -256,7 +256,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
|
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (_contents.CanInsert(entity))
|
if (Contents.CanInsert(entity))
|
||||||
{
|
{
|
||||||
// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
|
// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
|
||||||
// we re-apply the world position after inserting.
|
// we re-apply the world position after inserting.
|
||||||
@@ -269,7 +269,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
{
|
{
|
||||||
worldPos = entity.Transform.WorldPosition;
|
worldPos = entity.Transform.WorldPosition;
|
||||||
}
|
}
|
||||||
_contents.Insert(entity);
|
Contents.Insert(entity);
|
||||||
entity.Transform.WorldPosition = worldPos;
|
entity.Transform.WorldPosition = worldPos;
|
||||||
if (entityCollidableComponent != null)
|
if (entityCollidableComponent != null)
|
||||||
{
|
{
|
||||||
@@ -282,9 +282,9 @@ namespace Content.Server.GameObjects.Components
|
|||||||
|
|
||||||
private void EmptyContents()
|
private void EmptyContents()
|
||||||
{
|
{
|
||||||
foreach (var contained in _contents.ContainedEntities.ToArray())
|
foreach (var contained in Contents.ContainedEntities.ToArray())
|
||||||
{
|
{
|
||||||
if(_contents.Remove(contained))
|
if(Contents.Remove(contained))
|
||||||
{
|
{
|
||||||
if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
|
if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
|
||||||
{
|
{
|
||||||
@@ -331,7 +331,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public bool Remove(IEntity entity)
|
public bool Remove(IEntity entity)
|
||||||
{
|
{
|
||||||
return _contents.CanRemove(entity);
|
return Contents.CanRemove(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -344,7 +344,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return _contents.Insert(entity);
|
return Contents.Insert(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -355,12 +355,12 @@ namespace Content.Server.GameObjects.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_contents.ContainedEntities.Count >= _storageCapacityMax)
|
if (Contents.ContainedEntities.Count >= _storageCapacityMax)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return _contents.CanInsert(entity);
|
return Contents.CanInsert(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||||
@@ -372,7 +372,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
if (!CanWeldShut)
|
if (!CanWeldShut)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (_contents.Contains(eventArgs.User))
|
if (Contents.Contains(eventArgs.User))
|
||||||
{
|
{
|
||||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("It's too Cramped!"));
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("It's too Cramped!"));
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -289,3 +289,12 @@
|
|||||||
id: WardrobeMixedFilled
|
id: WardrobeMixedFilled
|
||||||
suffix: Filled
|
suffix: Filled
|
||||||
parent: WardrobeMixed
|
parent: WardrobeMixed
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: LockerCursed
|
||||||
|
parent: LockerGeneric
|
||||||
|
name: "closet"
|
||||||
|
suffix: "cursed"
|
||||||
|
description: "A standard-issue Nanotrasen storage unit."
|
||||||
|
components:
|
||||||
|
- type: CursedEntityStorage
|
||||||
|
|||||||
Reference in New Issue
Block a user