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@@ -83,10 +83,10 @@ namespace Content.Server.UserInterface
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// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
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// This is so that stuff can require further conditions (like power).
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var oae = new ActivatableUIOpenAttemptEvent(user);
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RaiseLocalEvent(((IComponent) aui).Owner, oae, false);
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RaiseLocalEvent(((IComponent) aui).OwnerUid, oae, false);
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if (oae.Cancelled) return false;
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SetCurrentSingleUser(((IComponent) aui).Owner, actor.PlayerSession, aui);
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SetCurrentSingleUser(((IComponent) aui).OwnerUid, actor.PlayerSession, aui);
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ui.Toggle(actor.PlayerSession);
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return true;
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}
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@@ -133,8 +133,8 @@ namespace Content.Server.UserInterface
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public class ActivatableUIOpenAttemptEvent : CancellableEntityEventArgs
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{
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public EntityUidUser { get; }
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public ActivatableUIOpenAttemptEvent(EntityUidwho)
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public EntityUid User { get; }
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public ActivatableUIOpenAttemptEvent(EntityUid who)
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{
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User = who;
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}
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