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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Radio.Components;
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using Content.Shared.Chat;
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using Robust.Server.GameObjects;
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@@ -23,7 +23,7 @@ namespace Content.Server.Ghost.Components
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public IReadOnlyList<int> Channels => _channels;
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public void Receive(string message, int channel, EntityUidspeaker)
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public void Receive(string message, int channel, EntityUid speaker)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ActorComponent? actor))
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return;
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@@ -39,6 +39,6 @@ namespace Content.Server.Ghost.Components
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_netManager.ServerSendMessage(msg, playerChannel);
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}
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public void Broadcast(string message, EntityUidspeaker) { }
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public void Broadcast(string message, EntityUid speaker) { }
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}
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}
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