Reduce some state handling allocs (#14301)
This commit is contained in:
@@ -150,11 +150,17 @@ public sealed class StepTriggerSystem : EntitySystem
|
||||
component.IntersectRatio = state.IntersectRatio;
|
||||
component.Active = state.Active;
|
||||
|
||||
component.CurrentlySteppedOn.Clear();
|
||||
component.Colliding.Clear();
|
||||
if (!component.CurrentlySteppedOn.SetEquals(state.CurrentlySteppedOn))
|
||||
{
|
||||
component.CurrentlySteppedOn.Clear();
|
||||
component.CurrentlySteppedOn.UnionWith(state.CurrentlySteppedOn);
|
||||
}
|
||||
|
||||
component.CurrentlySteppedOn.UnionWith(state.CurrentlySteppedOn);
|
||||
component.Colliding.UnionWith(state.Colliding);
|
||||
if (!component.Colliding.SetEquals(state.Colliding))
|
||||
{
|
||||
component.Colliding.Clear();
|
||||
component.Colliding.UnionWith(state.Colliding);
|
||||
}
|
||||
|
||||
if (component.Colliding.Count > 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user