Reduce some state handling allocs (#14301)

This commit is contained in:
metalgearsloth
2023-03-01 03:05:29 +11:00
committed by GitHub
parent 644e2e2d60
commit b9a805b352
4 changed files with 30 additions and 8 deletions

View File

@@ -150,11 +150,17 @@ public sealed class StepTriggerSystem : EntitySystem
component.IntersectRatio = state.IntersectRatio;
component.Active = state.Active;
component.CurrentlySteppedOn.Clear();
component.Colliding.Clear();
if (!component.CurrentlySteppedOn.SetEquals(state.CurrentlySteppedOn))
{
component.CurrentlySteppedOn.Clear();
component.CurrentlySteppedOn.UnionWith(state.CurrentlySteppedOn);
}
component.CurrentlySteppedOn.UnionWith(state.CurrentlySteppedOn);
component.Colliding.UnionWith(state.Colliding);
if (!component.Colliding.SetEquals(state.Colliding))
{
component.Colliding.Clear();
component.Colliding.UnionWith(state.Colliding);
}
if (component.Colliding.Count > 0)
{