Make arguments and parameters wrap to one variable per line (#27766)

This commit is contained in:
ShadowCommander
2024-05-07 03:50:22 -07:00
committed by GitHub
parent 35dc85fd47
commit b9906eb34c
2 changed files with 79 additions and 31 deletions

View File

@@ -55,7 +55,9 @@ namespace Content.Server.GameTicking
return spawnableStations;
}
private void SpawnPlayers(List<ICommonSession> readyPlayers, Dictionary<NetUserId, HumanoidCharacterProfile> profiles, bool force)
private void SpawnPlayers(List<ICommonSession> readyPlayers,
Dictionary<NetUserId, HumanoidCharacterProfile> profiles,
bool force)
{
// Allow game rules to spawn players by themselves if needed. (For example, nuke ops or wizard)
RaiseLocalEvent(new RulePlayerSpawningEvent(readyPlayers, profiles, force));
@@ -94,7 +96,8 @@ namespace Content.Server.GameTicking
if (job == null)
{
var playerSession = _playerManager.GetSessionById(netUser);
_chatManager.DispatchServerMessage(playerSession, Loc.GetString("job-not-available-wait-in-lobby"));
_chatManager.DispatchServerMessage(playerSession,
Loc.GetString("job-not-available-wait-in-lobby"));
}
else
{
@@ -116,10 +119,17 @@ namespace Content.Server.GameTicking
RefreshLateJoinAllowed();
// Allow rules to add roles to players who have been spawned in. (For example, on-station traitors)
RaiseLocalEvent(new RulePlayerJobsAssignedEvent(assignedJobs.Keys.Select(x => _playerManager.GetSessionById(x)).ToArray(), profiles, force));
RaiseLocalEvent(new RulePlayerJobsAssignedEvent(
assignedJobs.Keys.Select(x => _playerManager.GetSessionById(x)).ToArray(),
profiles,
force));
}
private void SpawnPlayer(ICommonSession player, EntityUid station, string? jobId = null, bool lateJoin = true, bool silent = false)
private void SpawnPlayer(ICommonSession player,
EntityUid station,
string? jobId = null,
bool lateJoin = true,
bool silent = false)
{
var character = GetPlayerProfile(player);
@@ -132,7 +142,12 @@ namespace Content.Server.GameTicking
SpawnPlayer(player, character, station, jobId, lateJoin, silent);
}
private void SpawnPlayer(ICommonSession player, HumanoidCharacterProfile character, EntityUid station, string? jobId = null, bool lateJoin = true, bool silent = false)
private void SpawnPlayer(ICommonSession player,
HumanoidCharacterProfile character,
EntityUid station,
string? jobId = null,
bool lateJoin = true,
bool silent = false)
{
// Can't spawn players with a dummy ticker!
if (DummyTicker)
@@ -176,7 +191,9 @@ namespace Content.Server.GameTicking
restrictedRoles.UnionWith(jobBans);
// Pick best job best on prefs.
jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station, character.JobPriorities, true,
jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station,
character.JobPriorities,
true,
restrictedRoles);
// If no job available, stay in lobby, or if no lobby spawn as observer
if (jobId is null)
@@ -185,7 +202,9 @@ namespace Content.Server.GameTicking
{
JoinAsObserver(player);
}
_chatManager.DispatchServerMessage(player, Loc.GetString("game-ticker-player-no-jobs-available-when-joining"));
_chatManager.DispatchServerMessage(player,
Loc.GetString("game-ticker-player-no-jobs-available-when-joining"));
return;
}
@@ -199,7 +218,7 @@ namespace Content.Server.GameTicking
_mind.SetUserId(newMind, data.UserId);
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
var job = new JobComponent { Prototype = jobId };
var job = new JobComponent {Prototype = jobId};
_roles.MindAddRole(newMind, job, silent: silent);
var jobName = _jobs.MindTryGetJobName(newMind);
@@ -214,11 +233,10 @@ namespace Content.Server.GameTicking
if (lateJoin && !silent)
{
_chatSystem.DispatchStationAnnouncement(station,
Loc.GetString(
"latejoin-arrival-announcement",
("character", MetaData(mob).EntityName),
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
), Loc.GetString("latejoin-arrival-sender"),
Loc.GetString("latejoin-arrival-announcement",
("character", MetaData(mob).EntityName),
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))),
Loc.GetString("latejoin-arrival-sender"),
playDefaultSound: false);
}
@@ -230,14 +248,17 @@ namespace Content.Server.GameTicking
_stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
if (lateJoin)
_adminLogger.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
_adminLogger.Add(LogType.LateJoin,
LogImpact.Medium,
$"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
else
_adminLogger.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
_adminLogger.Add(LogType.RoundStartJoin,
LogImpact.Medium,
$"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
// Make sure they're aware of extended access.
if (Comp<StationJobsComponent>(station).ExtendedAccess
&& (jobPrototype.ExtendedAccess.Count > 0
|| jobPrototype.ExtendedAccessGroups.Count > 0))
&& (jobPrototype.ExtendedAccess.Count > 0 || jobPrototype.ExtendedAccessGroups.Count > 0))
{
_chatManager.DispatchServerMessage(player, Loc.GetString("job-greet-crew-shortages"));
}
@@ -259,14 +280,20 @@ namespace Content.Server.GameTicking
}
else
{
_chatManager.DispatchServerMessage(player, Loc.GetString("latejoin-arrivals-direction-time",
("time", $"{arrival:mm\\:ss}")));
_chatManager.DispatchServerMessage(player,
Loc.GetString("latejoin-arrivals-direction-time", ("time", $"{arrival:mm\\:ss}")));
}
}
// We raise this event directed to the mob, but also broadcast it so game rules can do something now.
PlayersJoinedRoundNormally++;
var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, PlayersJoinedRoundNormally, station, character);
var aev = new PlayerSpawnCompleteEvent(mob,
player,
jobId,
lateJoin,
PlayersJoinedRoundNormally,
station,
character);
RaiseLocalEvent(mob, aev, true);
}
@@ -288,7 +315,10 @@ namespace Content.Server.GameTicking
/// <param name="station">The station they're spawning on</param>
/// <param name="jobId">An optional job for them to spawn as</param>
/// <param name="silent">Whether or not the player should be greeted upon joining</param>
public void MakeJoinGame(ICommonSession player, EntityUid station, string? jobId = null, bool silent = false)
public void MakeJoinGame(ICommonSession player,
EntityUid station,
string? jobId = null,
bool silent = false)
{
if (!_playerGameStatuses.ContainsKey(player.UserId))
return;
@@ -334,23 +364,29 @@ namespace Content.Server.GameTicking
_metaData.SetEntityName(ghost, name);
_ghost.SetCanReturnToBody(ghost, false);
_mind.TransferTo(mind.Value, ghost);
_adminLogger.Add(LogType.LateJoin, LogImpact.Low, $"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
_adminLogger.Add(LogType.LateJoin,
LogImpact.Low,
$"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
}
#region Mob Spawning Helpers
private EntityUid SpawnObserverMob()
{
var coordinates = GetObserverSpawnPoint();
return EntityManager.SpawnEntity(ObserverPrototypeName, coordinates);
}
#endregion
#region Spawn Points
public EntityCoordinates GetObserverSpawnPoint()
{
_possiblePositions.Clear();
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, TransformComponent>(true))
foreach (var (point, transform) in EntityManager
.EntityQuery<SpawnPointComponent, TransformComponent>(true))
{
if (point.SpawnType != SpawnPointType.Observer)
continue;
@@ -366,8 +402,7 @@ namespace Content.Server.GameTicking
var query = AllEntityQuery<MapGridComponent>();
while (query.MoveNext(out var uid, out var grid))
{
if (!metaQuery.TryGetComponent(uid, out var meta) ||
meta.EntityPaused)
if (!metaQuery.TryGetComponent(uid, out var meta) || meta.EntityPaused)
{
continue;
}
@@ -388,8 +423,7 @@ namespace Content.Server.GameTicking
{
var gridXform = Transform(gridUid);
return new EntityCoordinates(gridUid,
gridXform.InvWorldMatrix.Transform(toMap.Position));
return new EntityCoordinates(gridUid, gridXform.InvWorldMatrix.Transform(toMap.Position));
}
return spawn;
@@ -405,8 +439,7 @@ namespace Content.Server.GameTicking
{
var mapUid = _mapManager.GetMapEntityId(map);
if (!metaQuery.TryGetComponent(mapUid, out var meta) ||
meta.EntityPaused)
if (!metaQuery.TryGetComponent(mapUid, out var meta) || meta.EntityPaused)
{
continue;
}
@@ -419,6 +452,7 @@ namespace Content.Server.GameTicking
_sawmill.Warning("Found no observer spawn points!");
return EntityCoordinates.Invalid;
}
#endregion
}
@@ -436,7 +470,11 @@ namespace Content.Server.GameTicking
public bool LateJoin { get; }
public EntityUid Station { get; }
public PlayerBeforeSpawnEvent(ICommonSession player, HumanoidCharacterProfile profile, string? jobId, bool lateJoin, EntityUid station)
public PlayerBeforeSpawnEvent(ICommonSession player,
HumanoidCharacterProfile profile,
string? jobId,
bool lateJoin,
EntityUid station)
{
Player = player;
Profile = profile;
@@ -464,7 +502,13 @@ namespace Content.Server.GameTicking
// Ex. If this is the 27th person to join, this will be 27.
public int JoinOrder { get; }
public PlayerSpawnCompleteEvent(EntityUid mob, ICommonSession player, string? jobId, bool lateJoin, int joinOrder, EntityUid station, HumanoidCharacterProfile profile)
public PlayerSpawnCompleteEvent(EntityUid mob,
ICommonSession player,
string? jobId,
bool lateJoin,
int joinOrder,
EntityUid station,
HumanoidCharacterProfile profile)
{
Mob = mob;
Player = player;