Remove hands component reference (#15197)

This commit is contained in:
DrSmugleaf
2023-04-07 11:21:12 -07:00
committed by GitHub
parent c54ee5290b
commit b947856431
73 changed files with 277 additions and 328 deletions

View File

@@ -4,7 +4,6 @@ using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Hands.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
@@ -27,9 +26,9 @@ using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Disposal.Unit.EntitySystems
@@ -469,7 +468,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (!Resolve(unitId, ref unit))
return false;
if (userId.HasValue && !HasComp<SharedHandsComponent>(userId) && toInsertId != userId) // Mobs like mouse can Jump inside even with no hands
if (userId.HasValue && !HasComp<HandsComponent>(userId) && toInsertId != userId) // Mobs like mouse can Jump inside even with no hands
{
_popupSystem.PopupEntity(Loc.GetString("disposal-unit-no-hands"), userId.Value, userId.Value, PopupType.SmallCaution);
return false;