Remove hands component reference (#15197)
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@@ -48,7 +48,7 @@ public sealed class DoAfterSystem : SharedDoAfterSystem
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var time = GameTiming.CurTime;
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var comp = Comp<DoAfterComponent>(playerEntity.Value);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var handsQuery = GetEntityQuery<SharedHandsComponent>();
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var handsQuery = GetEntityQuery<HandsComponent>();
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Update(playerEntity.Value, active, comp, time, xformQuery, handsQuery);
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}
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}
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