Add barebone nuke (#5242)

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
This commit is contained in:
Alex Evgrashin
2021-11-11 04:29:11 +03:00
committed by GitHub
parent f7968cf865
commit b936ee6ad8
29 changed files with 1170 additions and 1 deletions

View File

@@ -0,0 +1,79 @@
using Content.Client.Traitor.Uplink;
using Content.Shared.Nuke;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Client.Nuke
{
[UsedImplicitly]
public class NukeBoundUserInterface : BoundUserInterface
{
private NukeMenu? _menu;
public NukeBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
_menu = new NukeMenu();
_menu.OpenCentered();
_menu.OnClose += Close;
_menu.OnKeypadButtonPressed += i =>
{
SendMessage(new NukeKeypadMessage(i));
};
_menu.OnEnterButtonPressed += () =>
{
SendMessage(new NukeKeypadEnterMessage());
};
_menu.OnClearButtonPressed += () =>
{
SendMessage(new NukeKeypadClearMessage());
};
_menu.EjectButton.OnPressed += _ =>
{
SendMessage(new NukeEjectMessage());
};
_menu.AnchorButton.OnPressed += _ =>
{
SendMessage(new NukeAnchorMessage());
};
_menu.ArmButton.OnPressed += _ =>
{
SendMessage(new NukeArmedMessage());
};
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_menu == null)
return;
switch (state)
{
case NukeUiState msg:
{
_menu.UpdateState(msg);
break;
}
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
_menu?.Dispose();
}
}
}