Better click attack effect
This commit is contained in:
@@ -9,9 +9,9 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
|
||||
public static class MeleeWeaponSystemMessages
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class PlayMeleeWeaponArcAnimationMessage : EntitySystemMessage
|
||||
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
|
||||
{
|
||||
public PlayMeleeWeaponArcAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
|
||||
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
|
||||
{
|
||||
ArcPrototype = arcPrototype;
|
||||
Angle = angle;
|
||||
@@ -24,19 +24,5 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
|
||||
public EntityUid Attacker { get; }
|
||||
public List<EntityUid> Hits { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
|
||||
{
|
||||
public PlayMeleeWeaponAnimationMessage(Angle angle, EntityUid attacker, EntityUid hit)
|
||||
{
|
||||
Attacker = attacker;
|
||||
Hit = hit;
|
||||
}
|
||||
|
||||
public Angle Angle { get; }
|
||||
public EntityUid Attacker { get; }
|
||||
public EntityUid Hit { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user