Better click attack effect
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@@ -36,6 +36,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public float ArcCooldownTime { get; private set; } = 1f;
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public float CooldownTime { get; private set; } = 0.5f;
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[ViewVariables(VVAccess.ReadWrite)]
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public string ClickArc { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public string Arc { get; set; }
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@@ -59,6 +62,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(this, x => x.Range, "range", 1);
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serializer.DataField(this, x => x.ArcWidth, "arcwidth", 90);
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serializer.DataField(this, x => x.Arc, "arc", "default");
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serializer.DataField(this, x => x.ClickArc, "clickArc", "punch");
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serializer.DataField(this, x => x._hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
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serializer.DataField(this, x => x._missSound, "hitSound", "/Audio/Weapons/punchmiss.ogg");
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serializer.DataField(this, x => x.ArcCooldownTime, "arcCooldownTime", 1f);
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@@ -159,11 +163,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
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}
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if (!OnHitEntities(new[] {target}, eventArgs))
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var targets = new[] {target};
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if (!OnHitEntities(targets, eventArgs))
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return true;
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var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
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sys.SendAnimation(angle, eventArgs.User, target);
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if (ClickArc != null)
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{
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var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
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sys.SendAnimation(ClickArc, angle, eventArgs.User, targets);
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}
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_lastAttackTime = curTime;
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_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(CooldownTime);
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