Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -153,13 +153,20 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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private bool TryRefreshTile(GridAtmosphereComponent gam, GasOverlayData oldTile, MapIndices indices, out GasOverlayData overlayData)
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{
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var tile = gam.GetTile(indices);
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if (tile == null)
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{
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overlayData = default;
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return false;
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}
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var tileData = new List<GasData>();
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for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = Atmospherics.GetGas(i);
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var overlay = Atmospherics.GetOverlay(i);
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if (overlay == null || tile.Air == null) continue;
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if (overlay == null || tile?.Air == null) continue;
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var moles = tile.Air.Gases[i];
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@@ -169,7 +176,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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tileData.Add(data);
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}
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overlayData = new GasOverlayData(tile.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? null : tileData.ToArray());
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overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? null : tileData.ToArray());
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if (overlayData.Equals(oldTile))
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{
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