Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -73,7 +73,7 @@ namespace Content.Server.GameObjects.Components.Research
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base.Initialize();
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Id = ServerCount++;
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EntitySystem.Get<ResearchSystem>()?.RegisterServer(this);
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Database = Owner.GetComponent<TechnologyDatabaseComponent>();
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Database = Owner.EnsureComponent<TechnologyDatabaseComponent>();
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Owner.TryGetComponent(out _powerReceiver);
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}
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