Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.EntitySystems;
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#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -14,20 +15,21 @@ namespace Content.Server.GameObjects.Components.Research
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[RegisterComponent]
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public class ResearchClientComponent : SharedResearchClientComponent, IActivate
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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// TODO: Create GUI for changing RD server.
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private BoundUserInterface _userInterface;
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(ResearchClientUiKey.Key, out var boundUi)
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? boundUi
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: null;
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public bool ConnectedToServer => Server != null;
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[ViewVariables(VVAccess.ReadOnly)]
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public ResearchServerComponent Server { get; set; }
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public ResearchServerComponent? Server { get; set; }
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public bool RegisterServer(ResearchServerComponent server)
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public bool RegisterServer(ResearchServerComponent? server)
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{
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var result = server != null && server.RegisterClient(this);
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return result;
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@@ -41,23 +43,28 @@ namespace Content.Server.GameObjects.Components.Research
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public override void Initialize()
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{
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base.Initialize();
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// For now it just registers on the first server it can find.
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var servers = _entitySystemManager.GetEntitySystem<ResearchSystem>().Servers;
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if(servers.Count > 0)
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if (servers.Count > 0)
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RegisterServer(servers[0]);
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ResearchClientUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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public void OpenUserInterface(IPlayerSession session)
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{
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UpdateUserInterface();
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_userInterface.Open(session);
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UserInterface?.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return;
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OpenUserInterface(actor.playerSession);
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@@ -65,7 +72,7 @@ namespace Content.Server.GameObjects.Components.Research
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public void UpdateUserInterface()
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{
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_userInterface?.SetState(GetNewUiState());
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UserInterface?.SetState(GetNewUiState());
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}
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private ResearchClientBoundInterfaceState GetNewUiState()
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@@ -73,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Research
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var rd = _entitySystemManager.GetEntitySystem<ResearchSystem>();
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return new ResearchClientBoundInterfaceState(rd.Servers.Count, rd.GetServerNames(),
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rd.GetServerIds(), ConnectedToServer ? Server.Id : -1);
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rd.GetServerIds(), ConnectedToServer ? Server!.Id : -1);
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage msg)
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