Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -25,15 +26,12 @@ namespace Content.Server.GameObjects.Components.Research
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{
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public const int VolumePerSheet = 3750;
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private BoundUserInterface _userInterface;
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[ViewVariables]
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public Queue<LatheRecipePrototype> Queue { get; } = new Queue<LatheRecipePrototype>();
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[ViewVariables]
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public bool Producing { get; private set; } = false;
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public bool Producing { get; private set; }
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private AppearanceComponent _appearance;
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private LatheState _state = LatheState.Base;
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protected virtual LatheState State
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@@ -42,19 +40,26 @@ namespace Content.Server.GameObjects.Components.Research
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set => _state = value;
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}
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private LatheRecipePrototype _producingRecipe = null;
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private PowerReceiverComponent _powerReceiver;
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private bool Powered => _powerReceiver.Powered;
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private LatheRecipePrototype? _producingRecipe;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private static readonly TimeSpan InsertionTime = TimeSpan.FromSeconds(0.9f);
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(LatheUiKey.Key, out var boundUi)
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? boundUi
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: null;
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(LatheUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
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_appearance = Owner.GetComponent<AppearanceComponent>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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@@ -66,28 +71,28 @@ namespace Content.Server.GameObjects.Components.Research
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{
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case LatheQueueRecipeMessage msg:
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_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
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if (recipe != null)
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if (recipe != null!)
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for (var i = 0; i < msg.Quantity; i++)
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{
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Queue.Enqueue(recipe);
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_userInterface.SendMessage(new LatheFullQueueMessage(GetIDQueue()));
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UserInterface?.SendMessage(new LatheFullQueueMessage(GetIdQueue()));
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}
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break;
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case LatheSyncRequestMessage msg:
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if (!Owner.TryGetComponent(out MaterialStorageComponent storage)) return;
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_userInterface.SendMessage(new LatheFullQueueMessage(GetIDQueue()));
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case LatheSyncRequestMessage _:
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if (!Owner.HasComponent<MaterialStorageComponent>()) return;
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UserInterface?.SendMessage(new LatheFullQueueMessage(GetIdQueue()));
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if (_producingRecipe != null)
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_userInterface.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID));
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UserInterface?.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID));
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break;
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case LatheServerSelectionMessage msg:
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if (!Owner.TryGetComponent(out ResearchClientComponent researchClient)) return;
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case LatheServerSelectionMessage _:
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if (!Owner.TryGetComponent(out ResearchClientComponent? researchClient)) return;
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researchClient.OpenUserInterface(message.Session);
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break;
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case LatheServerSyncMessage msg:
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if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
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|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
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case LatheServerSyncMessage _:
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if (!Owner.TryGetComponent(out TechnologyDatabaseComponent? database)
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|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent? protoDatabase)) return;
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if (database.SyncWithServer())
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protoDatabase.Sync();
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@@ -103,9 +108,9 @@ namespace Content.Server.GameObjects.Components.Research
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{
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return false;
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}
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if (Producing || !CanProduce(recipe) || !Owner.TryGetComponent(out MaterialStorageComponent storage)) return false;
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if (Producing || !CanProduce(recipe) || !Owner.TryGetComponent(out MaterialStorageComponent? storage)) return false;
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_userInterface.SendMessage(new LatheFullQueueMessage(GetIDQueue()));
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UserInterface?.SendMessage(new LatheFullQueueMessage(GetIdQueue()));
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Producing = true;
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_producingRecipe = recipe;
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@@ -116,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Research
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storage.RemoveMaterial(material, amount);
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}
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_userInterface.SendMessage(new LatheProducingRecipeMessage(recipe.ID));
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UserInterface?.SendMessage(new LatheProducingRecipeMessage(recipe.ID));
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State = LatheState.Producing;
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SetAppearance(LatheVisualState.Producing);
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@@ -126,7 +131,7 @@ namespace Content.Server.GameObjects.Components.Research
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Producing = false;
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_producingRecipe = null;
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Owner.EntityManager.SpawnEntity(recipe.Result, Owner.Transform.GridPosition);
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_userInterface.SendMessage(new LatheStoppedProducingRecipeMessage());
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UserInterface?.SendMessage(new LatheStoppedProducingRecipeMessage());
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State = LatheState.Base;
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SetAppearance(LatheVisualState.Idle);
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});
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@@ -136,12 +141,12 @@ namespace Content.Server.GameObjects.Components.Research
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public void OpenUserInterface(IPlayerSession session)
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{
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_userInterface.Open(session);
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UserInterface?.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return;
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if (!Powered)
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{
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@@ -153,12 +158,12 @@ namespace Content.Server.GameObjects.Components.Research
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out MaterialStorageComponent storage)
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|| !eventArgs.Using.TryGetComponent(out MaterialComponent material)) return false;
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if (!Owner.TryGetComponent(out MaterialStorageComponent? storage)
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|| !eventArgs.Using.TryGetComponent(out MaterialComponent? material)) return false;
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var multiplier = 1;
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if (eventArgs.Using.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
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if (eventArgs.Using.TryGetComponent(out StackComponent? stack)) multiplier = stack.Count;
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var totalAmount = 0;
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@@ -205,11 +210,13 @@ namespace Content.Server.GameObjects.Components.Research
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private void SetAppearance(LatheVisualState state)
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{
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if (_appearance != null || Owner.TryGetComponent(out _appearance))
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_appearance.SetData(PowerDeviceVisuals.VisualState, state);
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(PowerDeviceVisuals.VisualState, state);
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}
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}
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private Queue<string> GetIDQueue()
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private Queue<string> GetIdQueue()
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{
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var queue = new Queue<string>();
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foreach (var recipePrototype in Queue)
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