Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -31,10 +31,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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{
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base.Initialize();
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// Shouldn't be using this without a ProjectileComponent because it will just immediately collide with thrower
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if (!Owner.HasComponent<ProjectileComponent>())
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{
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throw new InvalidOperationException();
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}
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Owner.EnsureComponent<ProjectileComponent>();
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}
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void ICollideBehavior.CollideWith(IEntity entity)
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