Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -15,17 +15,16 @@ namespace Content.Server.GameObjects.Components.Projectiles
public override void Initialize()
{
base.Initialize();
if (!Owner.HasComponent<ExplosiveComponent>())
{
Logger.Error("ExplosiveProjectiles need an ExplosiveComponent");
throw new InvalidOperationException();
}
Owner.EnsureComponent<ExplosiveComponent>();
}
void ICollideBehavior.CollideWith(IEntity entity)
{
var explosiveComponent = Owner.GetComponent<ExplosiveComponent>();
explosiveComponent.Explosion();
if (Owner.TryGetComponent(out ExplosiveComponent explosive))
{
explosive.Explosion();
}
}
// Projectile should handle the deleting
@@ -34,4 +33,4 @@ namespace Content.Server.GameObjects.Components.Projectiles
return;
}
}
}
}