Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -16,13 +17,11 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
[RegisterComponent]
|
||||
public class SmesComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override string Name => "Smes";
|
||||
|
||||
private BatteryComponent _battery;
|
||||
|
||||
private AppearanceComponent _appearance;
|
||||
|
||||
private int _lastChargeLevel = 0;
|
||||
private int _lastChargeLevel;
|
||||
|
||||
private TimeSpan _lastChargeLevelChange;
|
||||
|
||||
@@ -32,15 +31,12 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
|
||||
private const int VisualsChangeDelay = 1;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_battery = Owner.GetComponent<BatteryComponent>();
|
||||
_appearance = Owner.GetComponent<AppearanceComponent>();
|
||||
|
||||
Owner.EnsureComponent<BatteryComponent>();
|
||||
Owner.EnsureComponent<AppearanceComponent>();
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
@@ -50,7 +46,11 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
{
|
||||
_lastChargeLevel = newLevel;
|
||||
_lastChargeLevelChange = _gameTiming.CurTime;
|
||||
_appearance.SetData(SmesVisuals.LastChargeLevel, newLevel);
|
||||
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(SmesVisuals.LastChargeLevel, newLevel);
|
||||
}
|
||||
}
|
||||
|
||||
var newChargeState = GetNewChargeState();
|
||||
@@ -58,13 +58,22 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
{
|
||||
_lastChargeState = newChargeState;
|
||||
_lastChargeStateChange = _gameTiming.CurTime;
|
||||
_appearance.SetData(SmesVisuals.LastChargeState, newChargeState);
|
||||
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(SmesVisuals.LastChargeState, newChargeState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int GetNewChargeLevel()
|
||||
{
|
||||
return ContentHelpers.RoundToLevels(_battery.CurrentCharge, _battery.MaxCharge, 6);
|
||||
if (!Owner.TryGetComponent(out BatteryComponent? battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return ContentHelpers.RoundToLevels(battery.CurrentCharge, battery.MaxCharge, 6);
|
||||
}
|
||||
|
||||
private ChargeState GetNewChargeState()
|
||||
|
||||
Reference in New Issue
Block a user