Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -31,8 +31,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
public override void Initialize()
{
base.Initialize();
_battery = Owner.GetComponent<BatteryComponent>();
Consumer = Owner.GetComponent<PowerConsumerComponent>();
_battery = Owner.EnsureComponent<BatteryComponent>();
Consumer = Owner.EnsureComponent<PowerConsumerComponent>();
UpdateDrawRate();
}