Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -1,4 +1,5 @@
using System.Threading.Tasks;
#nullable enable
using System.Threading.Tasks;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -13,24 +14,30 @@ namespace Content.Server.GameObjects.Components.Paper
[RegisterComponent]
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
{
private BoundUserInterface _userInterface;
private string _content;
private string _content = "";
private PaperAction _mode;
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(PaperUiKey.Key, out var boundUi)
? boundUi
: null;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(PaperUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
_content = "";
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_mode = PaperAction.Read;
UpdateUserInterface();
}
private void UpdateUserInterface()
{
_userInterface.SetState(new PaperBoundUserInterfaceState(_content, _mode));
UserInterface?.SetState(new PaperBoundUserInterfaceState(_content, _mode));
}
public void Examine(FormattedMessage message, bool inDetailsRange)
@@ -43,11 +50,12 @@ namespace Content.Server.GameObjects.Components.Paper
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return false;
_mode = PaperAction.Read;
UpdateUserInterface();
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
return true;
}
@@ -59,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Paper
_content += msg.Text + '\n';
if (Owner.TryGetComponent(out SpriteComponent sprite))
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerSetState(1, "paper_words");
}
@@ -71,12 +79,12 @@ namespace Content.Server.GameObjects.Components.Paper
{
if (!eventArgs.Using.HasComponent<WriteComponent>())
return false;
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return false;
_mode = PaperAction.Write;
UpdateUserInterface();
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
return true;
}
}