Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Body.Digestive;
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using Content.Server.GameObjects.Components.Chemistry;
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@@ -25,24 +26,30 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[ComponentReference(typeof(IAfterInteract))]
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public class FoodComponent : Component, IUse, IAfterInteract
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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#pragma warning restore 649
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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public override string Name => "Food";
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[ViewVariables]
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private string _useSound;
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[ViewVariables]
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private string _trashPrototype;
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[ViewVariables]
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private SolutionComponent _contents;
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[ViewVariables]
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private ReagentUnit _transferAmount;
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[ViewVariables] private string _useSound = "";
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[ViewVariables] private string? _trashPrototype;
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[ViewVariables] private ReagentUnit _transferAmount;
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private UtensilType _utensilsNeeded;
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public int UsesRemaining => _contents.CurrentVolume == 0
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?
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0 : Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
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[ViewVariables]
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public int UsesRemaining
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{
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get
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{
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if (!Owner.TryGetComponent(out SolutionComponent? solution))
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{
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return 0;
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}
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return solution.CurrentVolume == 0
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? 0
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: Math.Max(1, (int)Math.Ceiling((solution.CurrentVolume / _transferAmount).Float()));
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -60,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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var types = new List<UtensilType>();
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foreach (UtensilType type in Enum.GetValues(typeof(UtensilType)))
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foreach (var type in (UtensilType[]) Enum.GetValues(typeof(UtensilType)))
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{
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if ((_utensilsNeeded & type) != 0)
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{
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@@ -75,8 +82,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public override void Initialize()
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{
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base.Initialize();
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_contents = Owner.GetComponent<SolutionComponent>();
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Owner.EnsureComponent<SolutionComponent>();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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@@ -101,8 +107,13 @@ namespace Content.Server.GameObjects.Components.Nutrition
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TryUseFood(eventArgs.User, eventArgs.Target);
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}
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public virtual bool TryUseFood(IEntity user, IEntity target, UtensilComponent utensilUsed = null)
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public virtual bool TryUseFood(IEntity? user, IEntity? target, UtensilComponent? utensilUsed = null)
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{
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if (!Owner.TryGetComponent(out SolutionComponent? solution))
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{
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return false;
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}
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if (user == null)
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{
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return false;
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@@ -116,7 +127,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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var trueTarget = target ?? user;
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if (!trueTarget.TryGetComponent(out StomachComponent stomach))
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if (!trueTarget.TryGetComponent(out StomachComponent? stomach))
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{
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return false;
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}
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@@ -130,11 +141,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
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utensils = new List<UtensilComponent>();
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var types = UtensilType.None;
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if (user.TryGetComponent(out HandsComponent hands))
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if (user.TryGetComponent(out HandsComponent? hands))
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{
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foreach (var item in hands.GetAllHeldItems())
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{
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if (!item.Owner.TryGetComponent(out UtensilComponent utensil))
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if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
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{
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continue;
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}
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@@ -156,11 +167,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
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return false;
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}
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var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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var transferAmount = ReagentUnit.Min(_transferAmount, solution.CurrentVolume);
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var split = solution.SplitSolution(transferAmount);
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if (!stomach.TryTransferSolution(split))
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{
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_contents.TryAddSolution(split);
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solution.TryAddSolution(split);
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trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
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return false;
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}
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@@ -194,13 +205,13 @@ namespace Content.Server.GameObjects.Components.Nutrition
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var finisher = Owner.EntityManager.SpawnEntity(_trashPrototype, position);
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// If the user is holding the item
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if (user.TryGetComponent(out HandsComponent handsComponent) &&
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if (user.TryGetComponent(out HandsComponent? handsComponent) &&
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handsComponent.IsHolding(Owner))
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{
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Owner.Delete();
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// Put the trash in the user's hand
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if (finisher.TryGetComponent(out ItemComponent item) &&
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if (finisher.TryGetComponent(out ItemComponent? item) &&
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handsComponent.CanPutInHand(item))
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{
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handsComponent.PutInHand(item);
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