Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -18,9 +19,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
[RegisterComponent]
|
||||
public class ServerPortalComponent : SharedPortalComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
|
||||
|
||||
// Potential improvements: Different sounds,
|
||||
// Add Gateways
|
||||
@@ -28,15 +27,14 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
// Put portal above most other things layer-wise
|
||||
// Add telefragging (get entities on connecting portal and force brute damage)
|
||||
|
||||
private AppearanceComponent _appearanceComponent;
|
||||
private IEntity _connectingTeleporter;
|
||||
private IEntity? _connectingTeleporter;
|
||||
private PortalState _state = PortalState.Pending;
|
||||
[ViewVariables(VVAccess.ReadWrite)] private float _individualPortalCooldown;
|
||||
[ViewVariables] private float _overallPortalCooldown;
|
||||
[ViewVariables] private bool _onCooldown;
|
||||
[ViewVariables] private string _departureSound;
|
||||
[ViewVariables] private string _arrivalSound;
|
||||
public List<IEntity> immuneEntities = new List<IEntity>(); // K
|
||||
[ViewVariables] private string _departureSound = "";
|
||||
[ViewVariables] private string _arrivalSound = "";
|
||||
public readonly List<IEntity> ImmuneEntities = new List<IEntity>(); // K
|
||||
[ViewVariables(VVAccess.ReadWrite)] private float _aliveTime;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
@@ -52,12 +50,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/Effects/teleport_arrival.ogg");
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_appearanceComponent = Owner.GetComponent<AppearanceComponent>();
|
||||
}
|
||||
|
||||
public override void OnAdd()
|
||||
{
|
||||
// This will blow up an entity it's attached to
|
||||
@@ -74,13 +66,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
_appearanceComponent = null;
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public bool CanBeConnected()
|
||||
{
|
||||
if (_connectingTeleporter == null)
|
||||
@@ -108,23 +93,24 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
|
||||
_state = targetState;
|
||||
if (_appearanceComponent != null)
|
||||
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
_appearanceComponent.SetData(PortalVisuals.State, _state);
|
||||
appearance.SetData(PortalVisuals.State, _state);
|
||||
}
|
||||
}
|
||||
|
||||
private void releaseCooldown(IEntity entity)
|
||||
private void ReleaseCooldown(IEntity entity)
|
||||
{
|
||||
if (immuneEntities.Contains(entity))
|
||||
if (ImmuneEntities.Contains(entity))
|
||||
{
|
||||
immuneEntities.Remove(entity);
|
||||
ImmuneEntities.Remove(entity);
|
||||
}
|
||||
|
||||
if (_connectingTeleporter != null &&
|
||||
_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal))
|
||||
{
|
||||
otherPortal.immuneEntities.Remove(entity);
|
||||
otherPortal.ImmuneEntities.Remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
private bool IsEntityPortable(IEntity entity)
|
||||
{
|
||||
// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
|
||||
if (!immuneEntities.Contains(entity) && entity.HasComponent<TeleportableComponent>())
|
||||
if (!ImmuneEntities.Contains(entity) && entity.HasComponent<TeleportableComponent>())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -192,7 +178,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
|
||||
public void TryPortalEntity(IEntity entity)
|
||||
{
|
||||
if (immuneEntities.Contains(entity) || _connectingTeleporter == null)
|
||||
if (ImmuneEntities.Contains(entity) || _connectingTeleporter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -208,9 +194,9 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.GridPosition);
|
||||
TryChangeState(PortalState.RecentlyTeleported);
|
||||
// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
|
||||
immuneEntities.Add(entity);
|
||||
_connectingTeleporter.GetComponent<ServerPortalComponent>().immuneEntities.Add(entity);
|
||||
Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => releaseCooldown(entity));
|
||||
ImmuneEntities.Add(entity);
|
||||
_connectingTeleporter.GetComponent<ServerPortalComponent>().ImmuneEntities.Add(entity);
|
||||
Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
|
||||
StartCooldown();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user