Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -27,7 +27,8 @@ namespace Content.Server.GameObjects.Components.Mining
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public override void Initialize()
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{
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base.Initialize();
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var spriteComponent = Owner.GetComponent<SpriteComponent>();
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var spriteComponent = Owner.EnsureComponent<SpriteComponent>();
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spriteComponent.LayerSetState(0, _random.Pick(SpriteStates));
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}
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