Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.Mobs;
#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -8,6 +9,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
@@ -15,19 +17,41 @@ namespace Content.Server.GameObjects.Components
[ComponentReference(typeof(IActivate))]
public class MagicMirrorComponent : SharedMagicMirrorComponent, IActivate
{
private BoundUserInterface _userInterface;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(MagicMirrorUiKey.Key, out var boundUi)
? boundUi
: null;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(MagicMirrorUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
}
public override void OnRemove()
{
if (UserInterface != null)
{
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
}
base.OnRemove();
}
private static void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (!obj.Session.AttachedEntity.TryGetComponent(out HumanoidAppearanceComponent looks))
if (obj.Session.AttachedEntity == null)
{
return;
}
if (!obj.Session.AttachedEntity.TryGetComponent(out HumanoidAppearanceComponent? looks))
{
return;
}
@@ -70,23 +94,23 @@ namespace Content.Server.GameObjects.Components
public void Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!eventArgs.User.TryGetComponent(out HumanoidAppearanceComponent looks))
if (!eventArgs.User.TryGetComponent(out HumanoidAppearanceComponent? looks))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't have any hair!"));
return;
}
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
var msg = new MagicMirrorInitialDataMessage(looks.Appearance.HairColor, looks.Appearance.FacialHairColor, looks.Appearance.HairStyleName,
looks.Appearance.FacialHairStyleName);
_userInterface.SendMessage(msg, actor.playerSession);
UserInterface?.SendMessage(msg, actor.playerSession);
}
}
}