Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -21,10 +21,8 @@ namespace Content.Server.GameObjects.Components.Items
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#pragma warning restore 649
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public override string Name => "FloorTile";
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private StackComponent _stack;
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private string _outputTile;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -34,18 +32,20 @@ namespace Content.Server.GameObjects.Components.Items
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public override void Initialize()
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{
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base.Initialize();
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_stack = Owner.GetComponent<StackComponent>();
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Owner.EnsureComponent<StackComponent>();
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}
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public void AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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if (!Owner.TryGetComponent(out StackComponent stack)) return;
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var attacked = eventArgs.Target;
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var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
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var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (tileDef.IsSubFloor && attacked == null && _stack.Use(1))
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if (tileDef.IsSubFloor && attacked == null && stack.Use(1))
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{
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var desiredTile = _tileDefinitionManager[_outputTile];
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mapGrid.SetTile(eventArgs.ClickLocation, new Tile(desiredTile.TileId));
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