Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.GUI
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{
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base.Initialize();
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_inventory = Owner.GetComponent<InventoryComponent>();
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_inventory = Owner.EnsureComponent<InventoryComponent>();
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}
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bool IInventoryController.CanEquip(Slots slot, IEntity entity, bool flagsCheck, out string reason)
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