Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -37,9 +37,7 @@ namespace Content.Server.GameObjects.Components.GUI
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[ComponentReference(typeof(ISharedHandsComponent))]
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public class HandsComponent : SharedHandsComponent, IHandsComponent, IBodyPartAdded, IBodyPartRemoved
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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#pragma warning restore 649
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private string? _activeHand;
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private uint _nextHand;
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