Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -37,9 +37,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
[ComponentReference(typeof(ISharedHandsComponent))]
|
||||
public class HandsComponent : SharedHandsComponent, IHandsComponent, IBodyPartAdded, IBodyPartRemoved
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
#pragma warning restore 649
|
||||
|
||||
private string? _activeHand;
|
||||
private uint _nextHand;
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_inventory = Owner.GetComponent<InventoryComponent>();
|
||||
_inventory = Owner.EnsureComponent<InventoryComponent>();
|
||||
}
|
||||
|
||||
bool IInventoryController.CanEquip(Slots slot, IEntity entity, bool flagsCheck, out string reason)
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems.DoAfter;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects.Components.GUI;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -16,7 +15,6 @@ using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -25,27 +23,33 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
[RegisterComponent]
|
||||
public sealed class StrippableComponent : SharedStrippableComponent, IDragDrop
|
||||
{
|
||||
[Dependency] private IServerNotifyManager _notifyManager = default!;
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
|
||||
public const float StripDelay = 2f;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
private InventoryComponent _inventoryComponent;
|
||||
private HandsComponent _handsComponent;
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(StrippingUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(StrippingUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += HandleUserInterfaceMessage;
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
|
||||
}
|
||||
|
||||
_inventoryComponent = Owner.GetComponent<InventoryComponent>();
|
||||
_handsComponent = Owner.GetComponent<HandsComponent>();
|
||||
Owner.EnsureComponent<InventoryComponent>();
|
||||
Owner.EnsureComponent<HandsComponent>();
|
||||
|
||||
_inventoryComponent.OnItemChanged += UpdateSubscribed;
|
||||
if (Owner.TryGetComponent(out InventoryComponent? inventory))
|
||||
{
|
||||
inventory.OnItemChanged += UpdateSubscribed;
|
||||
}
|
||||
|
||||
// Initial update.
|
||||
UpdateSubscribed();
|
||||
@@ -53,10 +57,15 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
|
||||
private void UpdateSubscribed()
|
||||
{
|
||||
if (UserInterface == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var inventory = GetInventorySlots();
|
||||
var hands = GetHandSlots();
|
||||
|
||||
_userInterface.SetState(new StrippingBoundUserInterfaceState(inventory, hands));
|
||||
UserInterface.SetState(new StrippingBoundUserInterfaceState(inventory, hands));
|
||||
}
|
||||
|
||||
public bool CanDragDrop(DragDropEventArgs eventArgs)
|
||||
@@ -67,7 +76,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
|
||||
public bool DragDrop(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor)) return false;
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor)) return false;
|
||||
|
||||
OpenUserInterface(actor.playerSession);
|
||||
return true;
|
||||
@@ -77,9 +86,14 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
{
|
||||
var dictionary = new Dictionary<Slots, string>();
|
||||
|
||||
foreach (var slot in _inventoryComponent.Slots)
|
||||
if (!Owner.TryGetComponent(out InventoryComponent? inventory))
|
||||
{
|
||||
dictionary[slot] = _inventoryComponent.GetSlotItem(slot)?.Owner.Name ?? "None";
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
foreach (var slot in inventory.Slots)
|
||||
{
|
||||
dictionary[slot] = inventory.GetSlotItem(slot)?.Owner.Name ?? "None";
|
||||
}
|
||||
|
||||
return dictionary;
|
||||
@@ -89,9 +103,14 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
{
|
||||
var dictionary = new Dictionary<string, string>();
|
||||
|
||||
foreach (var hand in _handsComponent.Hands)
|
||||
if (!Owner.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
dictionary[hand] = _handsComponent.GetItem(hand)?.Owner.Name ?? "None";
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
foreach (var hand in hands.Hands)
|
||||
{
|
||||
dictionary[hand] = hands.GetItem(hand)?.Owner.Name ?? "None";
|
||||
}
|
||||
|
||||
return dictionary;
|
||||
@@ -99,7 +118,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
|
||||
private void OpenUserInterface(IPlayerSession session)
|
||||
{
|
||||
_userInterface.Open(session);
|
||||
UserInterface?.Open(session);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -336,7 +355,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
private void HandleUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
var user = obj.Session.AttachedEntity;
|
||||
if (user == null || !(user.TryGetComponent(out HandsComponent userHands))) return;
|
||||
if (user == null || !(user.TryGetComponent(out HandsComponent? userHands))) return;
|
||||
|
||||
var placingItem = userHands.GetActiveHand != null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user