Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -39,10 +39,8 @@ namespace Content.Server.GameObjects.Components.Disposal
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[ComponentReference(typeof(IInteractUsing))]
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public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IInteractUsing, IDragDropOn
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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#pragma warning restore 649
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public override string Name => "DisposalUnit";
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@@ -81,9 +79,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => _container.ContainedEntities;
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[ViewVariables]
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private BoundUserInterface _userInterface = default!;
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[ViewVariables]
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public bool Powered =>
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!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
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@@ -115,6 +110,13 @@ namespace Content.Server.GameObjects.Components.Disposal
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}
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}
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(DisposalUnitUiKey.Key, out var boundUi)
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? boundUi
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: null;
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public bool CanInsert(IEntity entity)
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{
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if (!Anchored)
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@@ -161,7 +163,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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if (entity.TryGetComponent(out IActorComponent? actor))
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{
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_userInterface.Close(actor.playerSession);
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UserInterface?.Close(actor.playerSession);
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}
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UpdateVisualState();
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@@ -291,10 +293,10 @@ namespace Content.Server.GameObjects.Components.Disposal
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private void UpdateInterface()
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{
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var state = GetInterfaceState();
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_userInterface.SetState(state);
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UserInterface?.SetState(state);
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}
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private bool PlayerCanUse(IEntity player)
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private bool PlayerCanUse(IEntity? player)
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{
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if (player == null)
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{
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@@ -472,9 +474,11 @@ namespace Content.Server.GameObjects.Components.Disposal
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base.Initialize();
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_container = ContainerManagerComponent.Ensure<Container>(Name, Owner);
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(DisposalUnitUiKey.Key);
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_userInterface.OnReceiveMessage += OnUiReceiveMessage;
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateInterface();
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}
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@@ -513,7 +517,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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_container.ForceRemove(entity);
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}
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_userInterface.CloseAll();
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UserInterface?.CloseAll();
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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@@ -571,7 +575,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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return false;
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}
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_userInterface.Open(actor.playerSession);
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UserInterface?.Open(actor.playerSession);
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return true;
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}
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