Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Interfaces;
|
||||
#nullable enable
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -25,22 +26,24 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalRouterComponent : DisposalJunctionComponent, IActivate
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
public override string Name => "DisposalRouter";
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
[ViewVariables]
|
||||
private HashSet<string> _tags;
|
||||
private readonly HashSet<string> _tags = new HashSet<string>();
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
!Owner.TryGetComponent(out ICollidableComponent? collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(DisposalRouterUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
@@ -53,15 +56,14 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return Owner.Transform.LocalRotation.GetDir();
|
||||
}
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(DisposalRouterUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
|
||||
_tags = new HashSet<string>();
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -73,6 +75,11 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var msg = (UiActionMessage) obj.Message;
|
||||
|
||||
if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
|
||||
@@ -112,10 +119,10 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
/// <summary>
|
||||
/// Gets component data to be used to update the user interface client-side.
|
||||
/// </summary>
|
||||
/// <returns>Returns a <see cref="SharedDisposalRouterComponent.DisposalRouterBoundUserInterfaceState"/></returns>
|
||||
/// <returns>Returns a <see cref="DisposalRouterUserInterfaceState"/></returns>
|
||||
private DisposalRouterUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
if(_tags == null || _tags.Count <= 0)
|
||||
if(_tags.Count <= 0)
|
||||
{
|
||||
return new DisposalRouterUserInterfaceState("");
|
||||
}
|
||||
@@ -136,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
_userInterface.SetState(state);
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
@@ -150,12 +157,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IActorComponent actor))
|
||||
if (!args.User.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
@@ -166,13 +173,13 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
_userInterface.Open(actor.playerSession);
|
||||
UserInterface?.Open(actor.playerSession);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
_userInterface.CloseAll();
|
||||
UserInterface?.CloseAll();
|
||||
base.OnRemove();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user