Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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@@ -22,9 +23,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[RegisterComponent]
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public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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/// <summary>
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/// Whether or not the injector is able to draw from containers or if it's a single use
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@@ -53,11 +52,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private InjectorToggleMode _toggleState;
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/// <summary>
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/// Internal solution container
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/// </summary>
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[ViewVariables]
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private SolutionComponent _internalContents;
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -69,9 +63,15 @@ namespace Content.Server.GameObjects.Components.Chemistry
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protected override void Startup()
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{
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base.Startup();
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_internalContents = Owner.GetComponent<SolutionComponent>();
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_internalContents.Capabilities |= SolutionCaps.Injector;
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//Set _toggleState based on prototype
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Owner.EnsureComponent<SolutionComponent>();
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if (Owner.TryGetComponent(out SolutionComponent? solution))
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{
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solution.Capabilities |= SolutionCaps.Injector;
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}
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// Set _toggleState based on prototype
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_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
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}
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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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//Make sure we have the attacking entity
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if (eventArgs.Target == null || !_internalContents.Injector)
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if (eventArgs.Target == null || !Owner.TryGetComponent(out SolutionComponent? solution) || !solution.Injector)
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{
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return;
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}
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@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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else //Handle injecting into bloodstream
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{
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if (targetEntity.TryGetComponent(out BloodstreamComponent bloodstream) &&
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if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) &&
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_toggleState == InjectorToggleMode.Inject)
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{
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TryInjectIntoBloodstream(bloodstream, eventArgs.User);
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@@ -155,7 +155,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
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{
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if (_internalContents.CurrentVolume == 0)
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if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
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solution.CurrentVolume == 0)
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{
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return;
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}
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@@ -170,7 +171,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = _internalContents.SplitSolution(realTransferAmount);
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var removedSolution = solution.SplitSolution(realTransferAmount);
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if (!targetBloodstream.TryTransferSolution(removedSolution))
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{
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return;
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@@ -183,7 +184,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TryInject(SolutionComponent targetSolution, IEntity user)
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{
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if (_internalContents.CurrentVolume == 0)
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if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
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solution.CurrentVolume == 0)
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{
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return;
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}
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@@ -198,7 +200,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = _internalContents.SplitSolution(realTransferAmount);
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var removedSolution = solution.SplitSolution(realTransferAmount);
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if (!targetSolution.TryAddSolution(removedSolution))
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{
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return;
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@@ -211,7 +213,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TryDraw(SolutionComponent targetSolution, IEntity user)
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{
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if (_internalContents.EmptyVolume == 0)
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if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
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solution.EmptyVolume == 0)
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{
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return;
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}
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@@ -227,7 +230,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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//Move units from attackSolution to targetSolution
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var removedSolution = targetSolution.SplitSolution(realTransferAmount);
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if (!_internalContents.TryAddSolution(removedSolution))
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if (!solution.TryAddSolution(removedSolution))
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{
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return;
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}
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@@ -239,7 +242,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override ComponentState GetComponentState()
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{
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return new InjectorComponentState(_internalContents.CurrentVolume, _internalContents.MaxVolume, _toggleState);
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Owner.TryGetComponent(out SolutionComponent? solution);
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var currentVolume = solution?.CurrentVolume ?? ReagentUnit.Zero;
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var maxVolume = solution?.MaxVolume ?? ReagentUnit.Zero;
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return new InjectorComponentState(currentVolume, maxVolume, _toggleState);
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}
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}
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}
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