Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -6,6 +7,7 @@ using Content.Server.Body;
|
||||
using Content.Shared.Body.Surgery;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -21,20 +23,23 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
[RegisterComponent]
|
||||
public class DroppedBodyPartComponent : Component, IAfterInteract, IBodyPartContainer
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager = default!;
|
||||
|
||||
private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
|
||||
private BodyManagerComponent _bodyManagerComponentCache;
|
||||
private BodyManagerComponent? _bodyManagerComponentCache;
|
||||
private int _idHash;
|
||||
private IEntity _performerCache;
|
||||
|
||||
private BoundUserInterface _userInterface;
|
||||
private IEntity? _performerCache;
|
||||
|
||||
public sealed override string Name => "DroppedBodyPart";
|
||||
|
||||
[ViewVariables] public BodyPart ContainedBodyPart { get; private set; }
|
||||
[ViewVariables] public BodyPart ContainedBodyPart { get; private set; } = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
@@ -48,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
_performerCache = null;
|
||||
_bodyManagerComponentCache = null;
|
||||
|
||||
if (eventArgs.Target.TryGetComponent(out BodyManagerComponent bodyManager))
|
||||
if (eventArgs.Target.TryGetComponent(out BodyManagerComponent? bodyManager))
|
||||
{
|
||||
SendBodySlotListToUser(eventArgs, bodyManager);
|
||||
}
|
||||
@@ -58,9 +63,10 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(GenericSurgeryUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
||||
}
|
||||
}
|
||||
|
||||
public void TransferBodyPartData(BodyPart data)
|
||||
@@ -68,7 +74,7 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
ContainedBodyPart = data;
|
||||
Owner.Name = Loc.GetString(ContainedBodyPart.Name);
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent component))
|
||||
if (Owner.TryGetComponent(out SpriteComponent? component))
|
||||
{
|
||||
component.LayerSetRSI(0, data.RSIPath);
|
||||
component.LayerSetState(0, data.RSIState);
|
||||
@@ -91,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
foreach (var slot in unoccupiedSlots)
|
||||
{
|
||||
if (!bodyManager.TryGetSlotType(slot, out var typeResult) ||
|
||||
typeResult != ContainedBodyPart.PartType ||
|
||||
typeResult != ContainedBodyPart?.PartType ||
|
||||
!bodyManager.TryGetBodyPartConnections(slot, out var parts))
|
||||
{
|
||||
continue;
|
||||
@@ -129,7 +135,18 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
/// </summary>
|
||||
private void HandleReceiveBodyPartSlot(int key)
|
||||
{
|
||||
CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
|
||||
if (_performerCache == null ||
|
||||
!_performerCache.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CloseSurgeryUI(actor.playerSession);
|
||||
|
||||
if (_bodyManagerComponentCache == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
|
||||
if (!_optionsCache.TryGetValue(key, out var targetObject))
|
||||
@@ -138,34 +155,42 @@ namespace Content.Server.GameObjects.Components.Body
|
||||
Loc.GetString("You see no useful way to attach {0:theName} anymore.", Owner));
|
||||
}
|
||||
|
||||
var target = targetObject as string;
|
||||
var target = (string) targetObject!;
|
||||
string message;
|
||||
|
||||
if (_bodyManagerComponentCache.InstallDroppedBodyPart(this, target))
|
||||
{
|
||||
message = Loc.GetString("You attach {0:theName}.", ContainedBodyPart);
|
||||
}
|
||||
else
|
||||
{
|
||||
message = Loc.GetString("You can't attach it!");
|
||||
}
|
||||
|
||||
_sharedNotifyManager.PopupMessage(
|
||||
_bodyManagerComponentCache.Owner,
|
||||
_performerCache,
|
||||
!_bodyManagerComponentCache.InstallDroppedBodyPart(this, target)
|
||||
? Loc.GetString("You can't attach it!")
|
||||
: Loc.GetString("You attach {0:theName}.", ContainedBodyPart));
|
||||
message);
|
||||
}
|
||||
|
||||
private void OpenSurgeryUI(IPlayerSession session)
|
||||
{
|
||||
_userInterface.Open(session);
|
||||
UserInterface?.Open(session);
|
||||
}
|
||||
|
||||
private void UpdateSurgeryUIBodyPartSlotRequest(IPlayerSession session, Dictionary<string, int> options)
|
||||
{
|
||||
_userInterface.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
|
||||
UserInterface?.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
|
||||
}
|
||||
|
||||
private void CloseSurgeryUI(IPlayerSession session)
|
||||
{
|
||||
_userInterface.Close(session);
|
||||
UserInterface?.Close(session);
|
||||
}
|
||||
|
||||
private void CloseAllSurgeryUIs()
|
||||
{
|
||||
_userInterface.CloseAll();
|
||||
UserInterface?.CloseAll();
|
||||
}
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
|
||||
Reference in New Issue
Block a user