Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
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@@ -1,4 +1,5 @@
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using System.Linq;
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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@@ -19,18 +20,13 @@ namespace Content.Server.GameObjects.Components.BarSign
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{
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public override string Name => "BarSign";
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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private string _currentSign;
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private PowerReceiverComponent _power;
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private SpriteComponent _sprite;
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private string? _currentSign;
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[ViewVariables(VVAccess.ReadWrite)]
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public string CurrentSign
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public string? CurrentSign
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{
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get => _currentSign;
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set
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@@ -40,6 +36,8 @@ namespace Content.Server.GameObjects.Components.BarSign
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}
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}
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private void UpdateSignInfo()
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{
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if (_currentSign == null)
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@@ -53,15 +51,18 @@ namespace Content.Server.GameObjects.Components.BarSign
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return;
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}
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if (!_power.Powered)
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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_sprite.LayerSetState(0, "empty");
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_sprite.LayerSetShader(0, "shaded");
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}
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else
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{
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_sprite.LayerSetState(0, prototype.Icon);
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_sprite.LayerSetShader(0, "unshaded");
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if (!Powered)
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{
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sprite.LayerSetState(0, "empty");
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sprite.LayerSetShader(0, "shaded");
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}
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else
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{
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sprite.LayerSetState(0, prototype.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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}
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if (!string.IsNullOrEmpty(prototype.Name))
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@@ -80,21 +81,25 @@ namespace Content.Server.GameObjects.Components.BarSign
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{
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base.Initialize();
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_power = Owner.GetComponent<PowerReceiverComponent>();
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_sprite = Owner.GetComponent<SpriteComponent>();
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_power.OnPowerStateChanged += PowerOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerOnOnPowerStateChanged;
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}
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UpdateSignInfo();
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}
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public override void OnRemove()
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{
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_power.OnPowerStateChanged -= PowerOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= PowerOnOnPowerStateChanged;
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}
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base.OnRemove();
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}
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private void PowerOnOnPowerStateChanged(object sender, PowerStateEventArgs e)
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private void PowerOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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{
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UpdateSignInfo();
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}
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