Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,16 +1,11 @@
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Doors;
|
||||
using Content.Shared.Physics;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Console.Commands;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.Server.GameObjects.Components.Doors.ServerDoorComponent;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Doors
|
||||
|
||||
Reference in New Issue
Block a user