Makes many thing that update on paused *not* do that. (#4938)
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@@ -86,7 +86,7 @@ namespace Content.Server.Solar.EntitySystems
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TotalPanelPower = 0;
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foreach (var panel in EntityManager.EntityQuery<SolarPanelComponent>(false))
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foreach (var panel in EntityManager.EntityQuery<SolarPanelComponent>())
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{
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// There's supposed to be rotational logic here, but that implies putting it somewhere.
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panel.Owner.Transform.WorldRotation = TargetPanelRotation;
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