Makes many thing that update on paused *not* do that. (#4938)
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@@ -12,7 +12,7 @@ namespace Content.Server.Light.EntitySystems
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{
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public override void Update(float frameTime)
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{
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foreach (var light in EntityManager.EntityQuery<ExpendableLightComponent>(true))
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foreach (var light in EntityManager.EntityQuery<ExpendableLightComponent>())
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{
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light.Update(frameTime);
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}
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