Makes many thing that update on paused *not* do that. (#4938)

This commit is contained in:
Vera Aguilera Puerto
2021-10-18 14:58:34 +02:00
committed by GitHub
parent 30a912e54f
commit b904efb942
24 changed files with 27 additions and 27 deletions

View File

@@ -59,7 +59,7 @@ namespace Content.Server.Gravity.EntitySystems
var gridId = component.Owner.Transform.GridID;
GravityChangedMessage message;
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>(true))
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
{
if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
{
@@ -78,7 +78,7 @@ namespace Content.Server.Gravity.EntitySystems
public override void Update(float frameTime)
{
// TODO: Pointless iteration, just make both of these event-based PLEASE
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>(true))
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
{
if (generator.NeedsUpdate)
{