Makes many thing that update on paused *not* do that. (#4938)
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@@ -15,7 +15,7 @@ namespace Content.Server.AME
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_accumulatedFrameTime += frameTime;
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if (_accumulatedFrameTime >= 10)
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{
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foreach (var comp in EntityManager.EntityQuery<AMEControllerComponent>(true))
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foreach (var comp in EntityManager.EntityQuery<AMEControllerComponent>())
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{
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comp.OnUpdate(frameTime);
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}
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