diff --git a/Content.Shared/Alert/AlertType.cs b/Content.Shared/Alert/AlertType.cs
index b917dd692d..b989b8d4b6 100644
--- a/Content.Shared/Alert/AlertType.cs
+++ b/Content.Shared/Alert/AlertType.cs
@@ -52,7 +52,8 @@ namespace Content.Shared.Alert
SuitPower,
BorgHealth,
BorgCrit,
- BorgDead
+ BorgDead,
+ Deflecting
}
}
diff --git a/Content.Shared/Weapons/Reflect/ReflectComponent.cs b/Content.Shared/Weapons/Reflect/ReflectComponent.cs
index 8e7b8975d9..5d8432ac77 100644
--- a/Content.Shared/Weapons/Reflect/ReflectComponent.cs
+++ b/Content.Shared/Weapons/Reflect/ReflectComponent.cs
@@ -21,17 +21,42 @@ public sealed partial class ReflectComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("reflects")]
public ReflectType Reflects = ReflectType.Energy | ReflectType.NonEnergy;
- ///
- /// Probability for a projectile to be reflected.
- ///
- [DataField("reflectProb"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
- public float ReflectProb = 0.25f;
-
[DataField("spread"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Angle Spread = Angle.FromDegrees(45);
[DataField("soundOnReflect")]
public SoundSpecifier? SoundOnReflect = new SoundPathSpecifier("/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg");
+
+ ///
+ /// Is the deflection an innate power or something actively maintained? If true, this component grants a flat
+ /// deflection chance rather than a chance that degrades when moving/weightless/stunned/etc.
+ ///
+ [DataField]
+ public bool Innate = false;
+
+ ///
+ /// Maximum probability for a projectile to be reflected.
+ ///
+ [DataField("reflectProb"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
+ public float ReflectProb = 0.25f;
+
+ ///
+ /// The maximum velocity a wielder can move at before losing effectiveness.
+ ///
+ [DataField]
+ public float VelocityBeforeNotMaxProb = 2.5f; // Walking speed for a human. Suitable for a weightless deflector like an e-sword.
+
+ ///
+ /// The velocity a wielder has to be moving at to use the minimum effectiveness value.
+ ///
+ [DataField]
+ public float VelocityBeforeMinProb = 4.5f; // Sprinting speed for a human. Suitable for a weightless deflector like an e-sword.
+
+ ///
+ /// Minimum probability for a projectile to be reflected.
+ ///
+ [DataField]
+ public float MinReflectProb = 0.1f;
}
[Flags]
diff --git a/Content.Shared/Weapons/Reflect/ReflectSystem.cs b/Content.Shared/Weapons/Reflect/ReflectSystem.cs
index 014b3cfe1f..36dbedb4cb 100644
--- a/Content.Shared/Weapons/Reflect/ReflectSystem.cs
+++ b/Content.Shared/Weapons/Reflect/ReflectSystem.cs
@@ -1,17 +1,20 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared.Administration.Logs;
+using Content.Shared.Alert;
using Content.Shared.Audio;
+using Content.Shared.Damage.Components;
using Content.Shared.Database;
+using Content.Shared.Gravity;
using Content.Shared.Hands;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
+using Content.Shared.Standing;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
-using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
@@ -35,6 +38,9 @@ public sealed class ReflectSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
+ [Dependency] private readonly SharedGravitySystem _gravity = default!;
+ [Dependency] private readonly StandingStateSystem _standing = default!;
+ [Dependency] private readonly AlertsSystem _alerts = default!;
public override void Initialize()
{
@@ -91,15 +97,20 @@ public sealed class ReflectSystem : EntitySystem
private bool TryReflectProjectile(EntityUid user, EntityUid reflector, EntityUid projectile, ProjectileComponent? projectileComp = null, ReflectComponent? reflect = null)
{
- if (!Resolve(reflector, ref reflect, false) ||
+ // Do we have the components needed to try a reflect at all?
+ if (
+ !Resolve(reflector, ref reflect, false) ||
!reflect.Enabled ||
!TryComp(projectile, out var reflective) ||
(reflect.Reflects & reflective.Reflective) == 0x0 ||
- !_random.Prob(reflect.ReflectProb) ||
- !TryComp(projectile, out var physics))
- {
+ !TryComp(projectile, out var physics) ||
+ TryComp(reflector, out var staminaComponent) && staminaComponent.Critical ||
+ _standing.IsDown(reflector)
+ )
+ return false;
+
+ if (!_random.Prob(CalcReflectChance(reflector, reflect)))
return false;
- }
var rotation = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2).Opposite();
var existingVelocity = _physics.GetMapLinearVelocity(projectile, component: physics);
@@ -137,6 +148,34 @@ public sealed class ReflectSystem : EntitySystem
return true;
}
+ private float CalcReflectChance(EntityUid reflector, ReflectComponent reflect)
+ {
+ /*
+ * The rules of deflection are as follows:
+ * If you innately reflect things via magic, biology etc., you always have a full chance.
+ * If you are standing up and standing still, you're prepared to deflect and have full chance.
+ * If you have velocity, your deflection chance depends on your velocity, clamped.
+ * If you are floating, your chance is the minimum value possible.
+ * You cannot deflect if you are knocked down or stunned.
+ */
+
+ if (reflect.Innate)
+ return reflect.ReflectProb;
+
+ if (_gravity.IsWeightless(reflector))
+ return reflect.MinReflectProb;
+
+ if (!TryComp(reflector, out var reflectorPhysics))
+ return reflect.ReflectProb;
+
+ return MathHelper.Lerp(
+ reflect.MinReflectProb,
+ reflect.ReflectProb,
+ // Inverse progression between velocities fed in as progression between probabilities. We go high -> low so the output here needs to be _inverted_.
+ 1 - Math.Clamp((reflectorPhysics.LinearVelocity.Length() - reflect.VelocityBeforeNotMaxProb) / (reflect.VelocityBeforeMinProb - reflect.VelocityBeforeNotMaxProb), 0, 1)
+ );
+ }
+
private void OnReflectHitscan(EntityUid uid, ReflectComponent component, ref HitScanReflectAttemptEvent args)
{
if (args.Reflected ||
@@ -162,7 +201,14 @@ public sealed class ReflectSystem : EntitySystem
{
if (!TryComp(reflector, out var reflect) ||
!reflect.Enabled ||
- !_random.Prob(reflect.ReflectProb))
+ TryComp(reflector, out var staminaComponent) && staminaComponent.Critical ||
+ _standing.IsDown(reflector))
+ {
+ newDirection = null;
+ return false;
+ }
+
+ if (!_random.Prob(CalcReflectChance(reflector, reflect)))
{
newDirection = null;
return false;
@@ -191,6 +237,9 @@ public sealed class ReflectSystem : EntitySystem
return;
EnsureComp(args.Equipee);
+
+ if (component.Enabled)
+ EnableAlert(args.Equipee);
}
private void OnReflectUnequipped(EntityUid uid, ReflectComponent comp, GotUnequippedEvent args)
@@ -204,6 +253,9 @@ public sealed class ReflectSystem : EntitySystem
return;
EnsureComp(args.User);
+
+ if (component.Enabled)
+ EnableAlert(args.User);
}
private void OnReflectHandUnequipped(EntityUid uid, ReflectComponent component, GotUnequippedHandEvent args)
@@ -215,6 +267,11 @@ public sealed class ReflectSystem : EntitySystem
{
comp.Enabled = args.Activated;
Dirty(uid, comp);
+
+ if (comp.Enabled)
+ EnableAlert(uid);
+ else
+ DisableAlert(uid);
}
///
@@ -228,9 +285,22 @@ public sealed class ReflectSystem : EntitySystem
continue;
EnsureComp(user);
+ EnableAlert(user);
+
return;
}
RemCompDeferred(user);
+ DisableAlert(user);
+ }
+
+ private void EnableAlert(EntityUid alertee)
+ {
+ _alerts.ShowAlert(alertee, AlertType.Deflecting);
+ }
+
+ private void DisableAlert(EntityUid alertee)
+ {
+ _alerts.ClearAlert(alertee, AlertType.Deflecting);
}
}
diff --git a/Resources/Locale/en-US/alerts/alerts.ftl b/Resources/Locale/en-US/alerts/alerts.ftl
index 319809da40..24bc60cbf1 100644
--- a/Resources/Locale/en-US/alerts/alerts.ftl
+++ b/Resources/Locale/en-US/alerts/alerts.ftl
@@ -107,3 +107,6 @@ alerts-revenant-essence-desc = The power of souls. It sustains you and is used f
alerts-revenant-corporeal-name = Corporeal
alerts-revenant-corporeal-desc = You have manifested physically. People around you can see and hurt you.
+
+alerts-deflecting-name = Deflecting
+alerts-deflecting-desc = You have a chance to deflect incoming projectiles. Standing still or moving slowly will increase this chance.
diff --git a/Resources/Prototypes/Alerts/alerts.yml b/Resources/Prototypes/Alerts/alerts.yml
index e9a7f9c958..7881cddd4a 100644
--- a/Resources/Prototypes/Alerts/alerts.yml
+++ b/Resources/Prototypes/Alerts/alerts.yml
@@ -24,6 +24,7 @@
- category: Thirst
- alertType: Magboots
- alertType: Pacified
+ - alertType: Deflecting
- type: entity
id: AlertSpriteView
@@ -474,3 +475,11 @@
state: critical
name: Debug6
description: Debug
+
+- type: alert
+ id: Deflecting
+ icons:
+ - sprite: /Textures/Interface/Alerts/deflecting.rsi
+ state: deflecting0
+ name: alerts-deflecting-name
+ description: alerts-deflecting-desc
diff --git a/Resources/Prototypes/Anomaly/behaviours.yml b/Resources/Prototypes/Anomaly/behaviours.yml
index dea1ddb69c..e39933c365 100644
--- a/Resources/Prototypes/Anomaly/behaviours.yml
+++ b/Resources/Prototypes/Anomaly/behaviours.yml
@@ -84,6 +84,7 @@
description: anomaly-behavior-reflect
components:
- type: Reflect
+ innate: true
reflectProb: 0.5
reflects:
- Energy
diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
index ecc4156aff..6da428ee5f 100644
--- a/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
+++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
@@ -96,6 +96,7 @@
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
- type: Reflect
reflectProb: 1
+ innate: true # armor grants a passive shield that does not require concentration to maintain
reflects:
- Energy
diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/hellspawn.yml b/Resources/Prototypes/Entities/Mobs/NPCs/hellspawn.yml
index 26fbe4e073..74658f0a2d 100644
--- a/Resources/Prototypes/Entities/Mobs/NPCs/hellspawn.yml
+++ b/Resources/Prototypes/Entities/Mobs/NPCs/hellspawn.yml
@@ -55,6 +55,7 @@
- type: Perishable
- type: Reflect
reflectProb: 0.7
+ innate: true
reflects:
- Energy
- type: Fixtures
diff --git a/Resources/Prototypes/Entities/Objects/Shields/shields.yml b/Resources/Prototypes/Entities/Objects/Shields/shields.yml
index b794e42ff7..e7ebb1b98d 100644
--- a/Resources/Prototypes/Entities/Objects/Shields/shields.yml
+++ b/Resources/Prototypes/Entities/Objects/Shields/shields.yml
@@ -313,7 +313,7 @@
name: mirror shield
parent: BaseShield
id: MirrorShield
- description: Eerily glows red... you hear the geometer whispering
+ description: Glows an eerie red. You hear the Geometer whispering...
components:
- type: Sprite
state: mirror-icon
@@ -321,6 +321,7 @@
heldPrefix: mirror
- type: Reflect
reflectProb: 0.95
+ innate: true
reflects:
- Energy
- type: Blocking #Mirror shield reflects heat/laser, but is relatively weak to everything else.
@@ -408,6 +409,7 @@
- type: Reflect
enabled: false
reflectProb: 0.95
+ innate: true
reflects:
- Energy
- type: Blocking
diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
index 13c8b9cb25..7f593353bb 100644
--- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
+++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
@@ -78,6 +78,8 @@
malus: 0
- type: Reflect
enabled: false
+ reflectProb: 0.5
+ minReflectProb: 0.25
- type: IgnitionSource
temperature: 700
@@ -218,7 +220,7 @@
name: double-bladed energy sword
parent: EnergySword
id: EnergySwordDouble
- description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets.
+ description: Syndicate Command's intern thought that having only one blade on energy swords was not cool enough. This can be stored in pockets.
components:
- type: EnergySword
- type: ItemToggle
@@ -269,7 +271,8 @@
size: Small
sprite: Objects/Weapons/Melee/e_sword_double-inhands.rsi
- type: Reflect
- reflectProb: .75
+ reflectProb: .80
+ minReflectProb: .65
spread: 75
- type: UseDelay
delay: 1
diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
index 7cc33b7155..11e7f983e0 100644
--- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
+++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
@@ -13,12 +13,17 @@
attackRate: 1.5
damage:
types:
- Slash: 17 #cmon, it has to be at least BETTER than the rest.
+ Slash: 15
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Reflect
enabled: true
- reflectProb: .1
+ # Design intent: a robust captain or tot can sacrifice movement to make the most of this weapon, but they have to
+ # really restrict themselves to walking speed or less.
+ reflectProb: 0.5
+ velocityBeforeNotMaxProb: 1.0
+ velocityBeforeMinProb: 3.0
+ minReflectProb: 0.1
spread: 90
- type: Item
size: Normal
@@ -83,6 +88,9 @@
- Back
- Belt
- type: Reflect
+ reflectProb: 0.3
+ velocityBeforeNotMaxProb: 6.0 # don't punish ninjas for being ninjas
+ velocityBeforeMinProb: 10.0
- type: entity
name: machete
@@ -152,7 +160,7 @@
wideAnimationRotation: -135
damage:
types:
- Slash: 16
+ Slash: 15
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Item
@@ -164,7 +172,7 @@
name: The Throngler
parent: BaseItem
id: Throngler
- description: Why would you make this?
+ description: Why would someone make this?
components:
- type: Sharp
- type: Sprite
@@ -185,7 +193,10 @@
path: /Audio/Effects/explosion_small1.ogg
- type: Reflect
enabled: true
- reflectProb: .25
+ reflectProb: 0.5 # In robust hands, deflects as well as an e-sword
+ velocityBeforeNotMaxProb: 1.0
+ velocityBeforeMinProb: 3.0
+ minReflectProb: 0.1
spread: 90
- type: Item
size: Ginormous
diff --git a/Resources/Textures/Interface/Alerts/deflecting.rsi/deflecting0.png b/Resources/Textures/Interface/Alerts/deflecting.rsi/deflecting0.png
new file mode 100644
index 0000000000..37404e77f7
Binary files /dev/null and b/Resources/Textures/Interface/Alerts/deflecting.rsi/deflecting0.png differ
diff --git a/Resources/Textures/Interface/Alerts/deflecting.rsi/meta.json b/Resources/Textures/Interface/Alerts/deflecting.rsi/meta.json
new file mode 100644
index 0000000000..f5d94c891a
--- /dev/null
+++ b/Resources/Textures/Interface/Alerts/deflecting.rsi/meta.json
@@ -0,0 +1,14 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Deflecting icon by Ubaser",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "deflecting0"
+ }
+ ]
+}