Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood * no need for these to be properties * use an enum instead of two booleans for the miner state * require the gas miner to be anchored in order to not be disabled * xmldoc * pr feedback * file-scope namespace * it's to late to hide my transgressions in a rebase * turns out the normal examine distance is totally fine for this
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Content.Server/Atmos/EntitySystems/GasMinerSystem.cs
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Content.Server/Atmos/EntitySystems/GasMinerSystem.cs
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Atmos.Piping.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.EntitySystems;
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[UsedImplicitly]
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public sealed class GasMinerSystem : SharedGasMinerSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasMinerComponent, AtmosDeviceUpdateEvent>(OnMinerUpdated);
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}
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private void OnMinerUpdated(Entity<GasMinerComponent> ent, ref AtmosDeviceUpdateEvent args)
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{
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var miner = ent.Comp;
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var oldState = miner.MinerState;
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float toSpawn;
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if (!GetValidEnvironment(ent, out var environment) || !Transform(ent).Anchored)
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{
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miner.MinerState = GasMinerState.Disabled;
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}
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// SpawnAmount is declared in mol/s so to get the amount of gas we hope to mine, we have to multiply this by
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// how long we have been waiting to spawn it and further cap the number according to the miner's state.
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else if ((toSpawn = CapSpawnAmount(ent, miner.SpawnAmount * args.dt, environment)) == 0)
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{
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miner.MinerState = GasMinerState.Idle;
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}
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else
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{
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miner.MinerState = GasMinerState.Working;
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// Time to mine some gas.
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var merger = new GasMixture(1) { Temperature = miner.SpawnTemperature };
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merger.SetMoles(miner.SpawnGas, toSpawn);
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_atmosphereSystem.Merge(environment, merger);
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}
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if (miner.MinerState != oldState)
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{
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Dirty(ent);
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}
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}
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private bool GetValidEnvironment(Entity<GasMinerComponent> ent, [NotNullWhen(true)] out GasMixture? environment)
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{
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var (uid, miner) = ent;
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var transform = Transform(uid);
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var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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// Treat space as an invalid environment
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if (_atmosphereSystem.IsTileSpace(transform.GridUid, transform.MapUid, position))
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{
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environment = null;
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return false;
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}
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environment = _atmosphereSystem.GetContainingMixture((uid, transform), true, true);
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return environment != null;
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}
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private float CapSpawnAmount(Entity<GasMinerComponent> ent, float toSpawnTarget, GasMixture environment)
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{
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var (uid, miner) = ent;
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// How many moles could we theoretically spawn. Cap by pressure and amount.
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var allowableMoles = Math.Min(
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(miner.MaxExternalPressure - environment.Pressure) * environment.Volume / (miner.SpawnTemperature * Atmospherics.R),
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miner.MaxExternalAmount - environment.TotalMoles);
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var toSpawnReal = Math.Clamp(allowableMoles, 0f, toSpawnTarget);
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if (toSpawnReal < Atmospherics.GasMinMoles) {
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return 0f;
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}
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return toSpawnReal;
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}
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}
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