Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
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@@ -134,7 +134,7 @@ public sealed class SunShadowOverlay : Overlay
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Color.Transparent);
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// Slightly blur it just to avoid aliasing issues on the later viewport-wide blur.
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_clyde.BlurRenderTarget(viewport, _target, _target, eye, 1f);
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_clyde.BlurRenderTarget(viewport, _target, _blurTarget!, eye, 1f);
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// Draw stencil (see roofoverlay).
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args.WorldHandle.RenderInRenderTarget(viewport.LightRenderTarget,
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