diff --git a/Content.Client/Light/SunShadowOverlay.cs b/Content.Client/Light/SunShadowOverlay.cs index de8b5ed490..38bb927676 100644 --- a/Content.Client/Light/SunShadowOverlay.cs +++ b/Content.Client/Light/SunShadowOverlay.cs @@ -134,7 +134,7 @@ public sealed class SunShadowOverlay : Overlay Color.Transparent); // Slightly blur it just to avoid aliasing issues on the later viewport-wide blur. - _clyde.BlurRenderTarget(viewport, _target, _target, eye, 1f); + _clyde.BlurRenderTarget(viewport, _target, _blurTarget!, eye, 1f); // Draw stencil (see roofoverlay). args.WorldHandle.RenderInRenderTarget(viewport.LightRenderTarget,