Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared
This commit is contained in:
44
Content.Shared/GameTicking/PlayerSpawnCompleteEvent.cs
Normal file
44
Content.Shared/GameTicking/PlayerSpawnCompleteEvent.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using Content.Shared.Preferences;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Shared.GameTicking;
|
||||
|
||||
/// <summary>
|
||||
/// Event raised both directed and broadcast when a player has been spawned by the GameTicker.
|
||||
/// You can use this to handle people late-joining, or to handle people being spawned at round start.
|
||||
/// Can be used to give random players a role, modify their equipment, etc.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public sealed class PlayerSpawnCompleteEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Mob { get; }
|
||||
public ICommonSession Player { get; }
|
||||
public string? JobId { get; }
|
||||
public bool LateJoin { get; }
|
||||
public bool Silent { get; }
|
||||
public EntityUid Station { get; }
|
||||
public HumanoidCharacterProfile Profile { get; }
|
||||
|
||||
// Ex. If this is the 27th person to join, this will be 27.
|
||||
public int JoinOrder { get; }
|
||||
|
||||
public PlayerSpawnCompleteEvent(EntityUid mob,
|
||||
ICommonSession player,
|
||||
string? jobId,
|
||||
bool lateJoin,
|
||||
bool silent,
|
||||
int joinOrder,
|
||||
EntityUid station,
|
||||
HumanoidCharacterProfile profile)
|
||||
{
|
||||
Mob = mob;
|
||||
Player = player;
|
||||
JobId = jobId;
|
||||
LateJoin = lateJoin;
|
||||
Silent = silent;
|
||||
Station = station;
|
||||
Profile = profile;
|
||||
JoinOrder = joinOrder;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user