Fix entity menu sometimes not opening properly. (#5673)
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Client.Examine;
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using Content.Client.Examine;
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using Content.Client.Items.Managers;
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using Content.Client.Verbs;
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using Content.Client.Verbs;
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using Content.Client.Viewport;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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@@ -33,7 +32,6 @@ namespace Content.Client.ContextMenu.UI
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public sealed partial class EntityMenuPresenter : ContextMenuPresenter
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public sealed partial class EntityMenuPresenter : ContextMenuPresenter
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{
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{
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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@@ -80,6 +78,10 @@ namespace Content.Client.ContextMenu.UI
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/// </summary>
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/// </summary>
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public void OpenRootMenu(List<IEntity> entities)
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public void OpenRootMenu(List<IEntity> entities)
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{
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{
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// close any old menus first.
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if (RootMenu.Visible)
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Close();
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var entitySpriteStates = GroupEntities(entities);
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var entitySpriteStates = GroupEntities(entities);
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var orderedStates = entitySpriteStates.ToList();
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var orderedStates = entitySpriteStates.ToList();
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orderedStates.Sort((x, y) => string.CompareOrdinal(x.First().Prototype?.Name, y.First().Prototype?.Name));
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orderedStates.Sort((x, y) => string.CompareOrdinal(x.First().Prototype?.Name, y.First().Prototype?.Name));
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